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Flash and XML[c] A Developer[ap]s Guide
Flash and XML[c] A Developer[ap]s Guide
ISBN: 201729202
EAN: N/A
Year: 2005
Pages: 160
BUY ON AMAZON
Main Page
Table of content
Copyright
Preface
What s Up?
Don t Stop
Who Are You?
Why?
Typographic Conventions
Acknowledgments
Chapter 1. Flash Basics
The Background of Flash
Practical Flash
Event-Driven Graphics
Building a Button
Constructing a Round
Making Keyframes
Constructing the Responses
Finishing Features
Conclusionand Beyond
Chapter 2. Flash ActionScript: Objects and Events
Object Orientation Concepts
Object-Oriented Theory vs. ActionScript Reality
Flash Objects
Programmable Button
Data Encapsulation
Conclusion
Chapter 3. More ActionScript: Data-Driven Interfaces
Data-Driven Decisions
Data-Driven Everything
Isolating the Data
Dynamic Creation of Graphics
Multiple Questions
Conclusion
Chapter 4. XML Fundamentals
XML Background
How XML Works
Designing the Data
Conclusion
Chapter 5. XML Structure
Element
Name
Start Tag
End Tag
Attributes
Text (Character Data)
Entity References
Comments
Processor Instructions
Conclusion
Chapter 6. XML Validation: DTD
Purpose of DTD
Valid XML and Well-Formed XML
DTD Declarations
Entities
Namespace
Conclusion
Chapter 7. HTTP Connection
Characteristics of HTTP
Structure of HTTP
Loading Data from a File
Making a Self-Loading High Score Display
Object-Oriented Implementation
Data File
Flash Download Security
Conclusion
Chapter 8. XML Connection
Downloading XML
XML.load
Debugging Flash
Event-Driven Functionality
Conclusion
Chapter 9. Recursive Approach
Event-Driven Code
Recursive Design
Recursion
Recursion in Practice
Graphic XML Browser
Interactive Node Viewer
Conclusion
Chapter 10. XML Server
XML Online
Dedicated XML Server
Middle-Tier Solutions
PHP Basics
PHP and XML
XML-Driven Flash Client
Conclusion
Chapter 11. Database Fundamentals
Background
Advantages of a DBMS
Advantages of SQL
Keys
Conclusion
Chapter 12. SQL Syntax
Varieties of SQL
Prompt
Tables
Guidelines for Building a Table
Types of Data
Adding Data to Tables
Reading Records from the Table
Conclusion
Chapter 13. Serving from SQL
Connecting to a Database
Interaction with a Database
Parsing Commands
Fetching a Row
Trial-and-Error Approach
Scalable Alternative
Conclusion
Chapter 14. XML Upload
Flash Client
Uploading to PHP
Conclusion
Chapter 15. Two-Way XML
Event-Driven Parsing
Building the PHP Parser
Conclusion
Chapter 16. Cookies
ActionScript XML Objects
Stateless Persistence
Conclusion
Chapter 17. Three Tiers
Database
Flexible Middle Tier
Client Tier
Conclusion
Chapter 18. Flash to the World
Domain Perimeter
PHP Proxy
Client
RSS File
RSS Browser
Conclusion
Chapter 19. XML Sockets
Advanced Socket Programming
XMLSocket
Simple Socket System
Simple Socket Server
Conclusion
Chapter 20. Multiplexed XML Sockets
Chat
Client with History
Multiclient Server
Beyond PHP
Conclusion
Chapter 21. End Note
Appendix A. Microsoft Compatibility
ASP Code with Flash
IIS and PHP
Appendix B. Scalable Vector Graphics (SVG)
Appendix C. Tools and Sources
Network Tool
Servers
XML Tools
PHP Tools
MySQL Tools
Flash
Flash and XML[c] A Developer[ap]s Guide
ISBN: 201729202
EAN: N/A
Year: 2005
Pages: 160
BUY ON AMAZON
Absolute Beginner[ap]s Guide to Project Management
Project Plan Checklist
The Process of Building a WBS
Management Fundamentals for Project Control
Identify, Protect, and Track: The Principles of Managing Work Products
Some Special Situations
The CISSP and CAP Prep Guide: Platinum Edition
Security Architecture and Design
Operations Security
Business Continuity Planning and Disaster Recovery Planning
Physical (Environmental) Security
Appendix G Control Baselines
Excel Scientific and Engineering Cookbook (Cookbooks (OReilly))
Importing Data Using Drag-and-Drop
Setting Log or Semilog Scales
Delving into Division
Introduction
Exploring Resource Allocation Optimization Problems
Service-Oriented Architecture (SOA): Concepts, Technology, and Design
Common tangible benefits of SOA
Addressing
Introduction to service-oriented design
Service design guidelines
SOA support in J2EE
VBScript in a Nutshell, 2nd Edition
Debugging
Why Use WSH?
The SCRIPT Tag
Section A.6. Date and Time
Section C.3. Comparison Operators
Digital Character Animation 3 (No. 3)
Hierarchies and Character Animation
Refining Rigs
Animating with Poses
Conclusion
Animating the Face
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