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Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Characters, Strings, and Text Output
Adding Sound Effects to Your Game
Playing Intro Movies and Cut-Scenes
Multiplayer Programming The Crazy Carnage Game
Appendix A Answers to the Chapter Quizzes
Qshell for iSeries
Running Qshell
The Exit Status and Decision-Making
The Integrated File System
Accessing OS/400-Specific Objects
Application Development Tools
The Complete Cisco VPN Configuration Guide
Overview of VPNs
ISAKMP/IKE Phase 1
Adding Site-to-Site Connections
Router Product Information
Summary
An Introduction to Design Patterns in C++ with Qt 4
Encapsulation
Lists
Regular Expressions
Meta Objects, Properties, and Reflective Programming
Review Questions
Quantitative Methods in Project Management
Organizing and Estimating the Work
Making Quantitative Decisions
Risk-Adjusted Financial Management
Special Topics in Quantitative Management
Quantitative Methods in Project Contracts
Understanding Digital Signal Processing (2nd Edition)
Chapter Six. Infinite Impulse Response Filters
DC REMOVAL
TIME-DOMAIN INTERPOLATION USING THE FFT
AUTOMATIC GAIN CONTROL (AGC)
APPROXIMATE ENVELOPE DETECTION
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