So far, we've covered a great deal of the ActionScript programming language. In this part, we'll move away from ActionScript and start talking about games that require general game development theory.
This part contains three chapters that cover some additional elements for making games in Flash. What follows is a brief rundown of those chapters:
Chapter 10, "Artificial Intelligence: Tic Tac Toe ," deals with Artificial Intelligence (AI) and teaches you how to develop games that play against the user .
Chapter 11, "Physics: Pachinko ," covers game physics so that you can model real-life things like bouncing balls.
Chapter 12, "Server-Side Support for Flash: Highscore Boards," goes back into ActionScript again so that you can learn to develop games that load data dynamically from the server. This allows you to implement highscore boards and other interesting features.