Compound objects provide several additional modeling types to our bulging modeling toolkit. From morph objects to complex deformed lofts, you can use these special-purpose types to model many different objects. This chapter covered these topics:
The various compound object types
Morphing objects with the same number of vertices
Creating a Conform object with differing numbers of vertices
Using splines and mesh objects to create a ShapeMerge object
Creating a Terrain object using splines
The Mesher object
Using the BlobMesh object to simulate water
Creating a Scatter object
Creating a Connect object to join two objects
Creating a Loft object
How to control Loft parameters
Using Loft deformations
Modifying Loft subobjects
Comparing the strengths of loft objects versus surface tools
Modeling with the ProBoolean and ProCutter objects
Hair and fur are tricky to model, but Max includes a separate interface that makes applying hair and fur to a model easy. The interface also includes options for styling hair: It's like a regular virtual beauty salon, which you get to tour in the next chapter.