Summary

In this chapter, you learned how to use some basic Swing components, and we built the foundation for a powerful hierarchical custom GUI system. While it's fresh in your mind, now would be a good time to start trying to add extra components to the custom GUI system. In no time, you will have your own powerful GUI library, which will serve you far better for games programming than Swing. Plus you have full control over how it works, and you will also understand how all your components work!



Java 1.4 Game Programming
Java 1.4 Game Programming (Wordware Game and Graphics Library)
ISBN: 1556229631
EAN: 2147483647
Year: 2003
Pages: 237

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