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Part 6: Appendices
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Appendix 1: Recommended Reading
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SAS 9.1 Language Reference Concepts
ISBN: 1590471989
EAN: 2147483647
Year: 2004
Pages: 255
Authors:
SAS Publishing
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Basic Commands, Variables, and Data Types
Making Programs Think Branching Statements and Subroutines
More Power to the Numbers Data Sequences and Arrays
The Art of Using Animated Sprites for 2D Games
Fundamentals of 3D Graphics Programming
Java I/O
Output Streams
Reading Files
Little-Endian Numbers
Cipher Streams
Print Writers
Professional Java Native Interfaces with SWT/JFace (Programmer to Programmer)
Overview of Java UI Toolkits and SWT/JFace
SWT/JFace Mechanisms
Scales, Sliders, and Progress Bars
JFace Windows and Dialogs
Programming OLE in Windows
C++ GUI Programming with Qt 3
Graphics with QCanvas
Supporting Custom Drag Types
Pointer-Based Containers
Platform-Specific Features
Interfacing with Native APIs
Mapping Hacks: Tips & Tools for Electronic Cartography
Hack 10. Georeference Digital Photos
Hack 59. Geocode Your Voice Recordings and Other Media
Hack 60. Improve the Accuracy of Your GPS with Differential GPS
Hack 81. Clean Up U.S. Addresses
Hack 88. Load Your Waypoints into a Spatial Database
Java Concurrency in Practice
Benefits of Threads
Part II: Structuring Concurrent Applications
Shared Data Models
Anatomy of a Synchronizer
Initialization Safety
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