Putting It Together

Adventure games are seldom a technological challenge to build unless you're trying to include powerful artificial intelligence techniques ”natural language recognition or generation, for example. They rarely demand a lot of CPU power. But what they lack in technological challenges they make up for in creative ones. As the designer of an adventure game, it's your job to bring not just a story, but a world to life ”a world in which a story is taking place. Your talents at creating places, characters , plots, dialogue, and puzzles will be tested as in no other genre. Because the adventure game is not bound to flying or shooting or commanding troops in battle ”indeed, not to any particular mode of interaction at all ”it has the greatest potential for design creativity of any genre .

All computer games are made to realize dreams. Adventure games realize the strangest dreams of all.

Andrew Rollings and Ernest Adams on Game Design
Andrew Rollings and Ernest Adams on Game Design
ISBN: 1592730019
EAN: 2147483647
Year: 2003
Pages: 148

Similar book on Amazon

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net