These reviewers contributed their considerable hands-on expertise to the entire development process for Andrew Rollings and Ernest Adams on Game Design . As the book was being written, these dedicated professionals reviewed all the material for technical content, organization, and flow. Their feedback was critical to ensuring that Andrew Rollings and Ernest Adams on Game Design fits our reader's need for the highest-quality technical information.
Scott Crabtree started designing and building video games as a high school geek in 1980. He has professionally designed and managed development of entertainment software since 1995. Scott most recently founded Crabtree Media, an independent game development company working on multiple PlayStation 2 projects. An expert on design and project management, Scott has spoken at the Game Developer's Conference and been published on Gamasutra.com. He has designed and led production of dozens of games for major publishers such as Disney and Microsoft. Scott can be reached through Scott@CrabtreeMedia.com.
Jonathan S. Harbour has been been writing code for 15 years , having started with Microsoft BASIC and Turbo Pascal on a Tandy 1000. Jonathan graduated from DeVry Institute of Technology in 1997, with a bachelor's degree in computer information systems. He has since worked for cellular, aerospace, pharmaceutical , education, medical research, and healthcare companies. In his spare time, Jonathan enjoys spending time with his family, reading, playing video games, and restoring his 1968 Mustang. Jonathan has written several books, including Visual Basic Game Programming with DirectX and Microsoft Visual Basic .NET Programming for the Absolute Beginner .