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Ambient Findability: What We Find Changes Who We Become
Ambient Findability: What We Find Changes Who We Become
ISBN: 0596007655
EAN: 2147483647
Year: 2005
Pages: 87
Authors:
Peter Morville
BUY ON AMAZON
Ambient Findability
Table of Contents
Copyright
Dedication
About the Author
Preface
Organization of This Book
Safari Enabled
Contacting the Author
Contacting O Reilly
Acknowledgments
Chapter 1. Lost and Found
Section 1.1. Definition
Section 1.2. Information Literacy
Section 1.3. Business Value
Section 1.4. Paradise Lost
Chapter 2. A Brief History of Wayfinding
Section 2.1. All Creatures Great and Small
Section 2.2. Human Wayfinding in Natural Habitats
Section 2.3. Maps and Charts
Section 2.4. The Built Environment
Section 2.5. Wayfinding in the Noosphere
Section 2.6. The Web
Section 2.7. The Baldwin Effect
Chapter 3. Information Interaction
Section 3.1. Defining Information
Section 3.2. Information Retrieval
Section 3.3. Language and Representation
Section 3.4. The People Problem
Section 3.5. Information Interaction
Chapter 4. Intertwingled
Section 4.1. Everyware
Section 4.2. Wayfinding 2.0
Section 4.3. Findable Objects
Section 4.4. Imports
Section 4.5. Exports
Section 4.6. Convergence
Section 4.7. Asylum
Chapter 5. Push and Pull
Section 5.1. Marketing
Section 5.2. Design
Section 5.3. Findability Hacks
Section 5.4. Personalization
Section 5.5. Ebb and Flow
Chapter 6. The Sociosemantic Web
Section 6.1. Us and Them
Section 6.2. The Social Life of Metadata
Section 6.3. Documents
Section 6.4. A Walk in the Park
Chapter 7. Inspired Decisions
Section 7.1. Bounded Irrationality
Section 7.2. Informed Decisions
Section 7.3. Network Culture
Section 7.4. The Body Politic
Section 7.5. Information Overload
Section 7.6. Graffiti Theory
Section 7.7. Sources of Inspiration
Section 7.8. Ambient Findability
Colophon
About the Author
Colophon
Index
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
R
S
T
U
V
W
X
Z
Ambient Findability: What We Find Changes Who We Become
ISBN: 0596007655
EAN: 2147483647
Year: 2005
Pages: 87
Authors:
Peter Morville
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Basic Commands, Variables, and Data Types
Looping Commands
Loading and Saving Information Using Files
Playing Intro Movies and Cut-Scenes
Appendix A Answers to the Chapter Quizzes
Identifying and Managing Project Risk: Essential Tools for Failure-Proofing Your Project
Planning for Risk Management
Identifying Project Scope Risk
Managing Activity Risks
Quantifying and Analyzing Project Risk
Monitoring and Controlling Risky Projects
Network Security Architectures
Everything Is a Target
IP Addressing Design Considerations
Content
Management Problems Will Continue
SQL Hacks
Hack 1. Run SQL from the Command Line
Hack 8. Filter Rows and Columns
Hack 33. Get Values and Subtotals in One Shot
Hack 46. Store Images in a Database
Hack 80. Play Six Degrees of Kevin Bacon
Microsoft WSH and VBScript Programming for the Absolute Beginner
VBScript Basics
Handling Script Errors
Combining Different Scripting Languages
Appendix A WSH Administrative Scripting
Appendix C Whats on the CD-ROM?
Extending and Embedding PHP
Memory
Streams Overview
ext_skel
Extending and Embedding at Once
Skeletons
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