Chapter 12. Animation


Maya was built for animation. Almost anything you encounter can be animated, such as a color, a texture, an object's shape, or the intensity of a light (Figure 12.1).

Figure 12.1. Toby Marvin animated the shape of this monkey's face to change his expression from happy to angry.


Most animation is accomplished by setting keyframes. The term keyframe has its origin in traditional hand-drawn animation, in which a lead animator creates key poses of a characterdrawings at the beginning and end and other key points of an actionand an assistant then draws the in-between frames, making the final result a smooth motion. When using Maya, you are the lead animator and the program is your assistant. To animate, you set keyframesthat is, you tell an object or attribute where to be at certain points in timeand the program does the in-betweening for you.

Animations are easy to tweak: You can change the timing or distance covered by existing keyframes, you can add or remove keyframes, and you can adjust the acceleration between keyframes by tweaking the animation curve between them.



    Maya for Windows and Macintosh
    MAYA for Windows and MacIntosh
    ISBN: B002W9GND0
    EAN: N/A
    Year: 2004
    Pages: 147
    Authors: Danny Riddell

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