Summary

[ LiB ]

This chapter has shown you how to create a simple map system that interacts with players and items. It's pretty simple, but then again, this is a SimpleMUD. Having only four directions of freedom is somewhat unrealistic and limiting, but it serves the purpose. In Part Three of the book, I'll be showing you how to create a much more complex portal system that allows you to make your maps much more realistic and less limited. Of course, this also makes editing them more difficult, but the benefits in terms of flexibility far outweigh the minor inconveniences.

In this chapter, I also showed you the basics of an economy within your MUD. It's nothing glamorous, but as far as showing you how some basic things are accomplished, it does the job. Part Three of this book progresses to more complicated issues dealing with your economy.

Now, only enemies need to be added to the MUD, and it will be complete!

[ LiB ]


MUD Game Programming
MUD Game Programming (Premier Press Game Development)
ISBN: 1592000908
EAN: 2147483647
Year: 2003
Pages: 147
Authors: Ron Penton

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