[ LiB ] |
Whoohoo! We have now reached the end of Chapter 9, and also, the end of Part Two. In this chapter, you learned how to use several types of collision detection methods . Don't forget them, because they will be useful in your programs!
In this chapter, we went over these concepts:
Basic collisions
Bounding circles
Distance between points
Radii
Bounding boxes
Pixel-imperfect collisions
Pixel-perfect collisions
Starting with the next chapter, we are going to learn more topics of Blitz Basic, and we will progress toward our own final game. Cool, huh?
[ LiB ] |