|
In this chapter you have once again worked through the process of modeling a character, this time to build the imposing, more stylized creature, Grae. By now you should have a good grasp of modeling techniques, as well as the essential tasks associated with polygon modeling, joint creation, and binding. In addition, you should have a good idea of what to look for when optimizing your geometry. Now that we have Kila and Grae modeled, we can proceed in a new direction and learn to apply mapping data and a texture. |
|