Here in this chapter we have covered the process of adjusting weighting values to make the mesh deform correctly when posed. Both of our characters are now more or less ready to be animated. We can now move on to the final step of our characters' setup. Chapter 15 discusses cleaning up the scene and locking off any unused controls on the rig. This readies the file to be handed over to another member of your team, without fear of the character's being accidentally broken by additional editing.

    Game Character Development with Maya
    Game Character Development with Maya
    ISBN: 073571438X
    EAN: 2147483647
    Year: 2004
    Pages: 169
    Authors: Antony Ward

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