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Chapter 15. Finalize and Clean UpCD Files Kila_Skinned.mb Kila_Final.mb Grae_Skinned.mb Grae_Final.mb KilaBody.tga KilaHair.tga KilaHead.tga GraeBody.tga GraeMisc.tga GraeWing.tga GraeBody_Bump.tga GraeMisc_Bump.tga GraeBody_Spec.tga GraeMisc_Spec.tga YOU HAVE YOUR MODEL; it's rigged and ready to go, right? Wrong. If you pass Kila and Grae to your animator in their present state, it's a sure thing that within a week he or she will have broken them by accidentally moving some part of the rig they shouldn't have. Here in this chapter we will talk about how to clean up the scene and lock off any controls to which the animator should not have access. Additionally, we will introduce the use of character sets and the significant role they play in animation. |
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