List of Sidebars


Chapter 1: Getting Started with DirectSound

DirectX FAQ

Chapter 3: Moving Sounds in 3-D Space

Multichannel Sound

Chapter 4: Adding Special Effects and Environmental Reverb to 3-D Sounds

Programming Tip

Chapter 5: Understanding Audio Special Effects

Spectrum Analyzers
The History of Flanging

Chapter 6: Streaming Sounds into Circular Buffers

Polling Models

Chapter 7: Driving Hardware with Property Sets

Performance Tip

Chapter 8: Building an Application with the Concertina Framework

Performance Tip
Performance Tip

Chapter 10: Taking Video to the Third Dimension

What is Deinterlacing?

Chapter 11: Customizing Compositors

Background: Whats a Pixel Shader?



Fundamentals of Audio and Video Programming for Games
Fundamentals of Audio and Video Programming for Games (Pro-Developer)
ISBN: 073561945X
EAN: 2147483647
Year: 2003
Pages: 120

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