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Chapter 1: Getting Started with DirectSound
DirectX FAQ
Chapter 3: Moving Sounds in 3-D Space
Multichannel Sound
Chapter 4: Adding Special Effects and Environmental Reverb to 3-D Sounds
Programming Tip
Chapter 5: Understanding Audio Special Effects
Spectrum Analyzers
The History of Flanging
Chapter 6: Streaming Sounds into Circular Buffers
Polling Models
Chapter 7: Driving Hardware with Property Sets
Performance Tip
Chapter 8: Building an Application with the Concertina Framework
Performance Tip
Performance Tip
Chapter 10: Taking Video to the Third Dimension
What is Deinterlacing?
Chapter 11: Customizing Compositors
Background: Whats a Pixel Shader?
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Fundamentals of Audio and Video Programming for Games (Pro-Developer)
ISBN: 073561945X
EAN: 2147483647
Year: 2003
Pages: 120
Authors:
Peter Turcan
,
Mike Wasson
BUY ON AMAZON
Project Management JumpStart
Initiating the Project
Developing the Project Plan
Budgeting 101
Controlling the Project Outcome
Appendix B Sample Project Management Forms
Identifying and Managing Project Risk: Essential Tools for Failure-Proofing Your Project
Quantifying and Analyzing Project Risk
Monitoring and Controlling Risky Projects
Closing Projects
Conclusion
Appendix A Selected Detail From the PERIL Database
Image Processing with LabVIEW and IMAQ Vision
Video Standards
Other Image Sources
Compression Techniques
Morphology Functions
Pixel Value Analysis
FileMaker Pro 8: The Missing Manual
What Makes a Layout
Layout Mode
Custom Functions
Exporting a File
Appendix A. Getting Help
Systematic Software Testing (Artech House Computer Library)
An Overview of the Testing Process
Master Test Planning
Detailed Test Planning
The Software Tester
Improving the Testing Process
The Lean Six Sigma Pocket Toolbook. A Quick Reference Guide to Nearly 100 Tools for Improving Process Quality, Speed, and Complexity
Working with Ideas
Voice of the Customer (VOC)
Identifying and Verifying Causes
Complexity Value Stream Mapping and Complexity Analysis
Selecting and Testing Solutions
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