C


C++, 71, 72-73, 91

Camera class methods, 308

cameras, in OGRE 3D, 307-308

Cartesian coordinates, 48-49

char data type, 102

child node, 206, 250

circle, 63-64

central angle, 64

chord, 64, 65

circumference, 63

diameter, 64

inscribed angle, 64

radius, 63-64

segments, 64

ClanLib, 223, 230

building application in, 232-236

compiling code in, 231-232

creating XML document with, 251-252

downloading, 230-231

loading XML document with, 252-253

classes, 153

and access specifiers, 157

and inheritance, 162-163

and objects, 156

and pointers, 164

object orientation and, 154

code portability, 158

Code::Blocks, 75-76

compiling project in, 84

creating OGRE 3D application in, 289-292

debugging project in, 88-89

executing project in, 86-87

starting project in, 79-80

coefficients, 34

color, setting for surfaces, 248

command-line arguments, 190-191

comments, 93

compiler, 73

complement, 16-17

conditional operators, 113

conditional statements, 114

constants, 98

declaring, 102-103

constructor, 159

continuous data, 12-13

coordinates,

Cartesian, 48-49

one-dimensional, 48

three-dimensional, 49-50

two-dimensional, 48-49

cosecant, 60, 61-62

cosine, 60, 61-62

cotangent, 60, 61-62

cursor, determining position of, 258




Introduction to Game Programming with C++
Introduction to Game Programming with C++ (Wordware Game Developers Library)
ISBN: 1598220322
EAN: 2147483647
Year: 2007
Pages: 225
Authors: Alan Thorn

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