List of Examples


Chapter 1: An Approach to the Art of Programming

Table 1-1: Java Source File Rules Summary
Table 1-2: Class Naming Examples
Table 1-3: Constant Naming Examples
Table 1-4: Variable Naming Examples
Table 1-5: Method Naming Examples

Chapter 2: Small Victories: Creating Java Projects

Table 2-1: Helpful Operating System Commands

Chapter 3: Project Walkthrough: A Complete Example

Table 3-1: Project Approach Strategy
Table 3-2: Development Cycle
Table 3-3: Project Specification
Table 3-4: Robot Rat Nouns and Verbs
Table 3-5: Language Feature Study Check-Off List For Robot Rat Project
Table 3-6: First Iteration Design Considerations
Table 3-7: Second Iteration Design Considerations
Table 3-8: Third Iteration Design Considerations
Table 3-9: Fourth Iteration Design Considerations
Table 3-1: Fifth Iteration Design Considerations
Table 3-1: Final Project Review Check-List

Chapter 5: Overview Of The Java Platform API

Table 5-1: Java Platform Packages Used In This Book

Chapter 6: Simple Java Programs: Using Primitive And Reference Data Types

Table 6-1: Terms And Definitions To Get You Started
Table 6-2: Reserved Java Keywords
Table 6-3: Java Primitive Data Types
Table 6-4: Java Operators
Table 6-5: Primitive Type Wrapper Classes

Chapter 7: Controlling The Flow Of Program Execution

Table 7-1: Java Selection And Iteration Statement Selection Guide

Chapter 8: Arrays

Table 8-1: Java Array Properties
Table 8-2: lists and describes the Java API classes and interfaces introduced or utilized in this chapter.
Table 8-3: EISCS Machine Instructions

Chapter 9: Toward Problem Abstraction: Creating New Data Types

Table 9-1: People Manager Program Class Responsibilities
Table 9-2: Java Method Modifier Keywords

Chapter 11: Extending Class Behavior Through Inheritance

Table 11-1: Differences Between Abstract Classes And Interfaces
Table 11-2: Chapter 11 Terms and Definitions

Chapter 12: Java Swing API Overview

Table 12-1: java.awt.Component.setBounds() Methods
Table 12-2: Top-Level Containers Constructor Chart
Table 12-3: Methods Available to All Descendants of Window
Table 12-4: Methods Available to Frame, JFrame, Dialog, JDialog Only
Table 12-5: Methods Available to Frame, JFrame Only
Table 12-6: Methods Available to JWindow, JFrame, JDialog Only
Table 12-7: Methods Available to JFrame, JDialog Only
Table 12-8: GridBagConstraints Fields and Their Default Values
Table 12-9: Top-Level Components For Containing Other Components
Table 12-10: Non Top-Level Components For Containing Other Components
Table 12-11: Components that Allow the Selection of a Value from a Discrete Set of Values
Table 12-12: Components that Allow the Selection of a Value from a Virtual Continuum of Values
Table 12-13: Components that Allow the User to Initiate an Action
Table 12-14: Components that Represent a Boolean Value
Table 12-15: Components for Entering Text
Table 12-16: View-Only Components
Table 12-17: Appearance-Related Component Methods
Table 12-18: Size- and Location-Related Component Methods
Table 12-19: Visibility-Related Component Methods
Table 12-20: Containment Hierarchy-Related Component Methods
Table 12-21: Other Property-Related Component Methods
Table 12-22: Appearance-Related Container Methods
Table 12-23: Containment Hierarchy-Related Container Methods
Table 12-24: Appearance-Related JComponent Methods
Table 12-25: Size- and Location-Related JComponent Methods
Table 12-26: Visibility-Related JComponent Methods
Table 12-27: Containment Hierarchy-Related JComponent Methods
Table 12-28: Other Property-Related JComponent Methods

Chapter 13: Handling GUI Events

Table 13-1: EventObject Methods
Table 13-2: Component Methods for Managing Event Listeners
Table 13-3: JButton’s EventListener Registration Methods
Table 13-4: Listeners and Event Types for JMenuItem
Table 13-5: ActionEvent Event IDs
Table 13-6: ActionEvent Constants
Table 13-7: ActionEvent Properties
Table 13-8: ActionListener Methods
Table 13-9: ComponentEvent Methods
Table 13-10: InputEvent Methods
Table 13-11: InputEvent Convenience Methods
Table 13-12: MouseEvent Event IDs
Table 13-13: MouseEvent-Specific Methods
Table 13-14: SwingUtilities Helper Methods
Table 13-15: MouseListener Methods
Table 13-16: MouseMotionListener Methods
Table 13-17: MouseWheelListener Methods
Table 13-18: KeyEvent Event IDs
Table 13-19: KeyEvent Methods
Table 13-20: KeyListener Methods
Table 13-21: ChangeListener Methods
Table 13-22: ListSelectionEvent Methods
Table 13-23: ListSelectionListener Methods

Chapter 14: An Advanced GUI Project

Table 14-1: Component’s Painting Method
Table 14-2: JComponent’s Painting Methods
Table 14-3: Repaint Methods Defined by Component
Table 14-4: Repaint Methods Defined by JComponent
Table 14-5: ListModel Methods
Table 14-6: JList’s ListModel Methods
Table 14-7: JList’s, JTree’s and JComboBox’s Renderer-Related Methods
Table 14-8: JTable’s Renderer-Related Methods
Table 14-9: JTree’s Editor-Related Methods
Table 14-10: JTable’s and TableColumn’s Editor-Related Methods
Table 14-11: javax.swing.CellEditor Methods
Table 14-12: dragIndex, dragItem and dragRect Attributes
Table 14-13: dragStart, dragThreshold and allowDrag Attributes
Table 14-14: deltaY and inDrag Attributes
Table 14-15: How the inDrag Attribute is Used

Chapter 15: Exceptions

Table 15-1: Helpful Throwable Methods

Chapter 16: Threads

Table 16-1: Getting the Current Thread
Table 16-2: Sleeping and Interrupting
Table 16-3: Checking the Interrupted Status
Table 16-4: Thread Constructors
Table 16-5: Starting a Thread
Table 16-6: Calling the Thread.yield() Method
Table 16-7: Thread’s Priority-Related Methods
Table 16-8: ThreadGroup’s Priority-Related Methods
Table 16-9: Thread’s join() Methods
Table 16-10: Object’s Wait() and Notify() Methods

Chapter 17: Collections

Table 17-1: Core Collection Interface Characteristics
Table 17-2: New Java 5 Core Collection Interfaces

Chapter 18: File I/O

Table 18-1: Java File I/O Classes By Constructor Argument Type
Table 18-2: Java I/O Classes Organized By File-Terminal, Intermediate, Or User-Fronting Characteristic
Table 18-3: Handy java.io Class Combination Reference

Chapter 20: Client-Server Applications

Table 20-1: Client-Server Project Specification
Table 20-2: Client-Server Project Noun-Verb Analysis
Table 20-3: Class Responsibility Assignment
Table 20-4: First Iteration Design Considerations and Decisions
Table 20-5: Second Iteration Design Considerations and Decisions
Table 20-6: Third Iteration Design Considerations and Decisions
Table 20-7: Third Iteration Design Considerations and Decisions
Table 20-8: Final Iteration Design Considerations and Decisions

Chapter 21: Applets & JDBC

Table 21-1: Helpful MySQL Monitor Commands
Table 21-2: Employee Training Management System Class Descriptions

Chapter 22: Inheritance, Composition, Interfaces, Polymorphism

Table 22-1: Inheritance Form Descriptions

Chapter 23: Well-Behaved Objects

Table 23-1: Object Usage Scenario Evaluation Checklist
Table 23-2: Applying The Object Usage Scenario Evaluation Checklist
Table 23-3: equals() Method Equivalence Relation
Table 23-4: Bloch’s equals() Method Criteria
Table 23-5: The hashCode() General Contract

Chapter 24: Three Design Principles

Table 24-1: Terms and Definitions Related to the LSP

Chapter 25: Helpful Design Patterns

Table 25-1: Pattern Specification Template

Appendix A: Helpful Checklists and Tables

Appendix A-1: Project Approach Strategy
Appendix A-2: Development Cycle

Appendix B: ASCII Table

Appendix B-1: ASCII Table




Java For Artists(c) The Art, Philosophy, and Science of Object-Oriented Programming
Java For Artists: The Art, Philosophy, And Science Of Object-Oriented Programming
ISBN: 1932504052
EAN: 2147483647
Year: 2007
Pages: 452

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