S


Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Z]

Save and Compact function, Shockwave
saveType variable
scaling 2nd 3rd 4th
scope, variable
Score
     fundamentals of 2nd 3rd 4th 5th 6th
     options, selecting
     Stage vs
scores
     keeping game scores 2nd 3rd
     setting up for games 2nd 3rd 4th 5th
screen capture
screens
     ending screens, adding 2nd 3rd 4th 5th
     screen resolution 2nd
     splash screens 2nd
Script button, correcting errors using
Script Panel toolbar
Script tab
Scripting Objects 2nd
Scripting Xtra button
scripts
    behavior scripts, editing [See behaviors]
    handlers and [See behaviors]
    parent scripts [See behaviors]
    reformatting, Lingo [See behaviors]
scripts cast
     calendar functions and
     Flash 2nd
scrubbing 2nd
SELECT command
SELECT FROM command 2nd 3rd
Select Output Path button
SELECT statement
Selection tool
Send Sprite event
sendAllSprites(#handlerName), Lingo 2nd
sendAllSprites() method 2nd 3rd
sendSprite handler
sendSprite method
separations, color 2nd
Set Camera Transform button
Set Date script 2nd
setDate method
setFullYear() method
setPixel method
shaders
     creating 2nd
     textures and
Shape tab, for sprite shape information
shape Type function
shapes, choosing
ShapeShifter3D application
ships in games
     adding 2nd
     arming 2nd 3rd 4th 5th 6th
     collisions of 2nd 3rd 4th
     controlling 2nd 3rd 4th 5th
Shockwave
     history of
     playback libraries and
     Shockwave tab 2nd
     Shockwave-L mailing list
     Xtras and 2nd 3rd
Shockwave, publishing to 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th
     external audio 2nd 3rd
     history of Shockwave
     movies, creating 2nd 3rd 4th
     publish settings 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th 12th
         images, compressing 2nd 3rd
         MP3s, making 2nd 3rd
         publish templates 2nd 3rd 4th 5th
         sound, compressing 2nd 3rd 4th 5th
     Xtras and 2nd 3rd
shoot method
Show Border Around Text option
showError method 2nd
sin() function
single ampersand (&) operator
Skew
slide shows, and wait options
sliders, creating 2nd
Snake game 2nd 3rd
solveList global variable 2nd
Sorenson format 2nd
Sorenson Spark
sort method and pre-sorting lists
sound
    basics of [See audio]
    compressing [See audio]
    directSound Xtra [See audio]
    doBGSound method [See audio]
    sound channel object methods and properties [See audio]
    Sound Channels [See audio]
    sound effects, adding [See audio]
    sound files [See audio]
    Sound tab [See audio]
    sound.cct files [See audio]
Sound Forge 2nd
sp property 2nd 3rd
space shooter game [See 2D space shooter game, collisions, detecting, keyboard handling]
span lengths, modifying
Span Starts, setting
special keys 2nd
speed variation in games 2nd
sphere model 2nd
splash screens 2nd
split method, JavaScript
splitting strings 2nd 3rd 4th
Sprite toolbar
     animating game enemies and 2nd
     for adding multiple behaviors 2nd
sprites
     3D sprites, creating 2nd
     adding behaviors to 2nd
     copying and pasting
     cursor properties of 2nd
     curtain sprites, choosing
     Direct To Stage (DTS) sprite
     fading with 2nd 3rd 4th 5th
     Flash assets and
     Flash video example 2nd 3rd 4th
     ink and 2nd
     locking
     moving 2nd 3rd
     named 2nd
     placing 2nd 3rd 4th 5th
     Preferences 2nd
     resizing
     selecting
     setting cursor property of 2nd
     sprite channels
     sprite clips 2nd
     sprite magazines 2nd
     sprite object methods and properties
     Sprite overlay 2nd
     Sprite Preferences dialog box 2nd 3rd
    sprite spans
         introduction to
         modifying, in the score 2nd 3rd 4th 5th 6th 7th
         single clicking on last frame of
     Sprite tab 2nd
     sprite() function
     Sprite.intersects 2nd
     sprite.intersects command
SQL [See Structured Query Language (SQL]
stacking order, changing 2nd
Stage
     basics of 2nd 3rd
     colors 2nd 3rd
     MIAWs and
     placing cast members on 2nd 3rd 4th 5th
     properties, setting 2nd 3rd 4th
         color 2nd
         size 2nd
     redraw of
     Score vs
stageColor method
standard shaders 2nd
Start Menu
Start Page 2nd
startBlend 2nd
startMovie events 2nd
startMovie handler 2nd 3rd 4th 5th
startTimer method
static fields, defined
status indicators, adding to games 2nd 3rd 4th 5th 6th 7th 8th
     changing levels 2nd
     keeping score 2nd 3rd
     remaining lives, adding 2nd 3rd 4th
status property, sound object
stepFrame events
stopMovie events
stopMovie handler
     debugging MIAWs and
     targeting windows and
string() function
strings, splitting 2nd 3rd 4th
Structured Query Language (SQL) 2nd 3rd 4th 5th 6th 7th 8th 9th 10th 11th
     aggregate functions 2nd
     data, inserting 2nd 3rd
     data, retrieving 2nd 3rd 4th
     data, updating 2nd
     SQL DELETE FROM command
     SQL SELECT
     SQLite
     table creation 2nd
stub projectors 2nd 3rd 4th
substring of characters 2nd
Subtract Pin ink type
sum aggregate function
sw1 and sw2 parameters
SWA, converting WAV to
SWF format, Flash 2nd 3rd
symbols, defined
syntax, script 2nd
system cursors
system object methods and properties



Macromedia Director MX 2004. Training from the Source
Macromedia Director MX 2004: Training from the Source
ISBN: 0321223659
EAN: 2147483647
Year: 2003
Pages: 166
Authors: Dave Mennenoh

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