AI Development Process

Developing AI is often an informal process. Even starting out with the best of intentions and ending up with the perfect system, the methodology will often be left to improvisation, especially in the experimental stages. In fact, most developers will have their own favorite approach. Also keep in mind that different methodologies will be suited to different problems.

In a somewhat brittle attempt to formalize what is essentially a dark art, I developed the flow chart shown in Figure 2.1. This flow chart describes the creation of one unique behavior. Jumping back and forth between different stages is unavoidable, so only the most important feedback connections are drawn.

Figure 2.1. An interpretation of the dark art that is the AI development process.

graphics/02fig01.gif

Hopefully, Figure 2.1 makes the process seem less arbitrary! At the least, this method is the foundation for the rest of this book. We'll have ample opportunities to explore particular stages in later chapters, but a quick overview is necessary now.

Outline

The process begins with two informal stages that get the development started:

  • The analysis phase describes how the existing design and software (platform) affects a general task, notably looking into possible restrictions and assumptions.

  • The understanding phase provides a precise definition of the problem and high-level criteria used for testing.

Then, there are two more formal phases:

  • The specification phase defines the interfaces between the AI and the engine. This is a general "scaffolding" that is used to implement the solution.

  • The research phase investigates existing AI techniques and expresses the theory in a way that's ready to be implemented.

All this leads into a couple of programming stages:

  • The development phase actually implements the theory as a convenient AI module.

  • The application phase takes the definition of the problem and the scaffolding, using the module to solve the problem.

This is where the main testing loop begins:

  • The experimentation phase informally assesses a working prototype by putting it through arbitrary tests that proved problematic in previous prototypes.

  • The testing phase is a thorough series of evaluations used only on those prototype candidates that have a chance to become a valid solution.

Finally, there is a final postproduction phase:

  • The optimization phase attempts to make the actual implementation lean and mean.

These phases should not be considered as fixed because developing NPC AI is a complex and unpredictable process. Think of this methodology as agile it should be adapted as necessary.

Iterations

These stages share many interdependencies, which is unavoidable because of the complexity of the task itself (just as with software development). It is possible to take precautions to minimize the size of the iterations by designing flexible interface specifications that don't need changing during the application phase.

The final product of this process is a single behavior. In most cases, however, multiple behaviors are required! So you need to repeat this process for each behavior. There is an iteration at the outer level, too, aiming to combine these behaviors. This methodology is in spirit of nouvelle AI, which is directly applicable to game development.

Luckily, it's possible to reduce the number of outer iterations by using a clever AI architecture design, which is discussed in the next chapter.



AI Game Development. Synthetic Creatures with Learning and Reactive Behaviors
AI Game Development: Synthetic Creatures with Learning and Reactive Behaviors
ISBN: 1592730043
EAN: 2147483647
Year: 2003
Pages: 399

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