Key Terms Directional A light type in Maya, similar to sunlight, that shines rays of light parallel to each other. Ambient Light type that illuminates all objects in a scene, regardless of position; it has no apparent source and casts a uniform light. Point Light type that emits rays of light in all directions from a single point in space. Area Light type that emits light from a defined rectangular area instead of a point in space. Spot Light type that emits rays of light in a conical fashion, similar to a flashlight or headlight. Volume Light type that emits light within a bounded region (defined by a box, sphere, cylinder, or cone) and whose intensity falls off as objects approach the boundary edges of the Volume light shape. Cone Angle A Spot light attribute that specifies how broadly to spread the light rays. Penumbra Angle A Spot light attribute that softens or sharpens the edge of the illuminated area (the cone). Decay Rate An attribute for Area, Spot, and Point lights that defines the rate at which the light intensity decreases with distance. Light Glow An optical effect in Maya. Depth Map Shadows A shadow type in Maya that creates and uses image maps to define shadows. Raytraced Shadows A shadow type in Maya that accurately calculates paths for the rays of light emitted from a light source resulting in shadows. |