List of Sidebars

 < Day Day Up > 



Chapter 1: The Role of the Game Designer

Exercise 1.1: Become a Tester
Exercise 1.2: D.O.A.
Exercise 1.3: Your Life as a Game
Exercise 1.4: Your Childhood

Chapter 2: The Structure of Games

Exercise 2.1: Think of a Game
Exercise 2.2: Players
Exercise 2.3: Objectives
Exercise 2.4: Rules
Exercise 2.5: Conflict
Exercise 2.6: Challenge
Exercise 2.7: Premise
Exercise 2.8: Story
Exercise 2.9: Applying What You've Learned

Chapter 3: Working with Formal Elements

Exercise 3.1: Gin Rummy
Exercise 3.2: Three-Player Tic-tac-toe
Exercise 3.4: Objectives
Exercise 3.5: Procedures for Blackjack
Exercise 3.6: Rules Restricting Actions
Exercise 3.7: Rules for Blackjack
Exercise 3.8: Utility and Scarcity
Exercise 3.9: Resource Types
Exercise 3.10: Conflict
Exercise 3.11: Boundaries
Exercise 3.12: Outcome
Exercise 3.13: Revise Rules and Procedures

Chapter 4: Working with Dramatic Elements

Exercise 4.1: Making Checkers Dramatic
Exercise 4.2: Dramatic Games
Exercise 4.3: Skills
Exercise 4.4: Goals and Feedback
Exercise 4.5: Player Types
Exercise 4.6: Premise
Exercise 4.7: Game Characters
Exercise 4.8: Story
Exercise 4.9: Plotting a Story, Part 1
Exercise 4.10: Plotting a Story, Part 2
Exercise 4.11: Plotting a Story, Part 3

Chapter 5: Working with System Dynamics

Exercise 5.1: Objects and Properties
Exercise 5.2: Behaviors
Exercise 5.3: Relationships
Exercise 5.4: System Dynamics
Exercise 5.6: Bartering Systems
Exercise 5.7: Hidden Information
Exercise 5.8: Information Structures
Exercise 5.9: Control

Chapter 6: Conceptualization

Exercise 6.1: Your Inspiration List
Exercise 6.2: Idea Fountain
Exercise 6.3: Organizing Your Brain
Exercise 6.4: Your Ideabase
Exercise 6.5: Growing an Idea Tree
Exercise 6.6: Research
Exercise 6.7: Do It
Exercise 6.8: Describe Your Game
Exercise 6.9: Write a Treatment

Chapter 7: Prototyping

Exercise 7.1: Modifying Your Prototype
Exercise 7.2: Movement and Shooting
Exercise 7.3: Build it Yourself
Exercise 7.4: Features
Exercise 7.5: Working Backwards
Exercise 7.6: Mapping a Level
Exercise 7.7: Designing Your Own Level
Exercise 7.8: Understanding Core Gameplay
Exercise 7.9: Prototype Your Own Game

Chapter 8: Playtesting

Exercise 8.1: Test it Yourself
Exercise 8.2: Test with Confidants
Exercise 8.3: Recruiting Playtesters
Exercise 8.4: Writing a Playtest Script
Exercise 8.5: Playtesting Your Game
Exercise 8.6: The Play Matrix
Exercise 8.7: Plotting Your Favorite Games
Exercise 8.8: Gathering Data
Exercise 8.9: Test Control Situations

Chapter 9: Functionality, Completeness, and Balance

Exercise 9.1: Testing for Functionality
Exercise 9.2: Testing for Completeness
Exercise 9.3: Spawn Camping
Exercise 9.4: Loopholes
Exercise 9.5: Game Variables
Exercise 9.6: Reinforcing Relationships
Exercise 9.7: Dominant Strategy
Exercise 9.8: Symmetrical versus Asymmetrical Games
Exercise 9.9: Asymmetrical Objectives
Exercise 9.10: Skill Levels
Exercise 9.11: Purity of Purpose
Exercise 9.12: Spreadsheets

Chapter 10: Fun and Accessibility

Exercise 10.1: Challenge and Play
Exercise 11.2: Decision Types
Exercise 10.3: Dilemmas
Exercise 10.4: Rewards
Exercise 10.5: Surprise
Exercise 10.6: Progress
Exercise 10.7: Endings
Exercise 10.8: Micromanagement
Exercise 10.9: Stagnation
Exercise 10.10: Usability Testing

Chapter 11: Controls and Interfaces

Exercise 11.1: Original Game Controls
Exercise 11.2: Control Design
Exercise 11.3: Viewpoint
Exercise 11.4: Metaphors
Exercise 11.5: Natural Mapping
Exercise 11.6: Grouping
Exercise 11.7: Feedback in Your Game
Exercise 11.8: Wireframes

Chapter 12: Team Structures

Exercise 12.1: Recruit a Team
Exercise 12.2: Marketing
Exercise 12.3: Usability Experience

Chapter 13: Stages of Development

Exercise 13.1: Goals
Exercise 13.2: Deliverables
Exercise 13.3: Schedule
Exercise 13.4: Budget
Exercise 13.5: Revise

Chapter 14: The Design Document

Exercise 14.1: Researching Design Documents
Exercise 14.2: Flowchart and Wireframes
Exercise 14.3: Table of Contents
Exercise 14.4: Fleshing Out Your Design Document

Chapter 15: Understanding the Game Industry

Exercise 15.1: Your Game's Genre
Exercise 15.2: The Right Publisher

Chapter 16: Selling Yourself and Your Ideas to the Game Industry

Exercise 16.1: Networking
Exercise 16.2: Follow-Up Letter
Exercise 16.3: Resume
Exercise 16.4: Internship
Exercise 16.5: Preparing Your Submission Materials
Exercise 16.6: Pitching



 < Day Day Up > 



Game Design Workshop. Designing, Prototyping, and Playtesting Games
Game Design Workshop: Designing, Prototyping, & Playtesting Games (Gama Network Series)
ISBN: 1578202221
EAN: 2147483647
Year: 2003
Pages: 162

Similar book on Amazon

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net