Page #161 (List of Exercises)

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Chapter 1: The Role of the Game Designer

Designers You Should Know
Designer Perspective: Sandy Petersen
Designer Perspective: Peter Molyneux

Chapter 2: The Structure of Games

Designer Perspectives: American Mcgee
Designer Perspective: Scott Miller
Designer Perspective: Warren Spector

Chapter 3: Working with Formal Elements

Designer Perspective: Lorne Lanning
Designer Perspective: Marc Leblanc
Designer Perspective: James Ernest

Chapter 4: Working with Dramatic Elements

Designer Perspective: Dr. Ray Muzyka
The Two Great Myths Of Interactive Storytelling
Designer Perspective: Don Daglow

Chapter 5: Working with System Dynamics

Designer Perspective: Alan R. Moon
A Conversation With Will Wright

Chapter 6: Conceptualization

Where Do Game Ideas Come From?
Designer Perspective: Bill Roper

Chapter 7: Prototyping

Using Software Prototypes In Game Design
A Good Mod Kit For First Time Level Designers: The Neverwinter Nights Aurora Toolset

Chapter 8: Playtesting

The Iterative Design Process
Getting The Most Out Of Focus Groups

Chapter 9: Functionality, Completeness, and Balance

Designer Perspective: Rob Daviau
Designer Perspective: Graeme Bayless

Chapter 10: Fun and Accessibility

Designer Perspective: Brian Hersch
Designer Perspective: Bruce C. Shelley

Chapter 11: Controls and Interfaces

Designer Perspective: David Perry

Chapter 12: Team Structures

Designer Perspective: Starr Long
Designer Perspective: Richard Hilleman
Designer Perspective: Matt Firor

Chapter 13: Stages of Development

Designer Perspective: Troy Dunniway
Designer Perspective: Stan Chow
Designer Perspective: Josh Holmes

Chapter 14: The Design Document

Designer Perspective: Chris Taylor
Design Documents-An Interview With Chris Taylor
Perspective From The Trenches: Christopher Rubyor

Chapter 15: Understanding the Game Industry

Beginner Perspective: Jim Vessella
Beginner Perspective: Jesse Vigil

Chapter 16: Selling Yourself and Your Ideas to the Game Industry

Applying For A Job In Game Design
An Interview With A Game Agent
Selling Ideas To The Game Industry



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Game Design Workshop. Designing, Prototyping, and Playtesting Games
Game Design Workshop: Designing, Prototyping, & Playtesting Games (Gama Network Series)
ISBN: 1578202221
EAN: 2147483647
Year: 2003
Pages: 162

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