Chapter 2.3. Emotioneering Techniques Category #3: Dialogue Interesting TechniquesGive players an Insta-Pass to Your NPCs' personalities. This chapter focuses on making single lines of dialogue by minor NPCs interesting. NPC dialogue often prompts action, sometimes gives crucial information, sometimes adds color,[1] and sometimes, of course, it performs two or three of these functions at once.
No matter what the function of the dialogue, giving the speaker one or two Traits can make that dialogue a lot more interesting. Let's see this concept applied to different types NPC dialogue. |