Part I: Introduction

    Chapter 1.1.  Communicate… Explore… Help… Words… Edge…

    Chapter 1.2.  An Introduction to Emotioneering

    Chapter 1.3.  Why Put Emotion into Games?

    Chapter 1.4.  17 Things Screenwriters Don't Know About Games

    Chapter 1.5.  Why Game Designers Often Find Writing to Be So Challenging

    Chapter 1.6.  Why "Writing" Is a Bad Word and "Emotioneering" Is a Better One

    Chapter 1.7.  How to Hopefully Be Unappreciated

    Chapter 1.8.  Where Screenwriting Leaves Off and Emotioneering Begins

Creating Emotion in Games. The Craft and Art of Emotioneering
Creating Emotion in Games: The Craft and Art of Emotioneering
ISBN: 1592730078
EAN: 2147483647
Year: 2003
Pages: 394

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