By the end of this course, you will be able to:
Plan an interactive project
Understand ActionScript syntax and how it works
Use the numerous event handlers to create a variety of interactivity
Target movies using relative and absolute paths
Use and understand built-in objects, properties, and methods
Use functions to centralize your code
Create custom objects and methods
Manipulate text and numbers dynamically to perform specific tasks
Use conditional logic to enable your movie to make decisions and react to varying circumstances
Use loops to automate scripting tasks
Move data in and out of Flash using text files and XML
Connect to a socket server for real-time data transfer
Validate and format all types of data
Dynamically control movies via scripting (as opposed to the timeline)
Load and unload media assets
Script sounds
Employ date, time, and frame-based interactivity
Use time-tested methodologies for creating dynamically driven Flash applications