In Closing

Particle systems are not hard to code and can greatly add to the visual appeal of a game if used well. They improve the presentation values and add a sense of activity, helping to convey realism to the player.

Besides, particle systems are very well suited to simulate organic and natural phenomena, from clouds to rain to smoke. In the next chapter you will learn about these complex phenomena, and many new uses for particle systems will be presented.



Core Techniques and Algorithms in Game Programming2003
Core Techniques and Algorithms in Game Programming2003
ISBN: N/A
EAN: N/A
Year: 2004
Pages: 261

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