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As with MIDI, audio has its own editing environment. Actually, audio has three different editing environments: the Media Pool, the Sample Editor, and the Audio Part Editor. The Media pool allows you to manage your audio events and regions and doubles as a resource center for media content that have been recorded or imported into Cubase. The Sample Editor lets you manipulate recorded or imported audio and create regions and slices using the hitpoint calculation tool. Finally, the Audio Part Editor lets you edit and position a group of events and regions inside an audio part.
The Browser window, on the other hand, allows you to manage the content found in your project window, where tracks in Cubase become like folders inside your computercontainers that can hold objects and other folders. In Cubase, tracks are containers that hold events, parts (which are themselves containers that hold events), parameters, and automation. Every time you add an event or change automation, this information is added to the Browser window.
Here's a summary of what you will learn in this chapter:
Look at the Media Pool and how it operates.
Find out how you can optimize the audio content in your project.
Create a backup copy of your audio content and project files.
Use offline processes in different audio editing environments.
Create, edit, and manage regions.
Create and use hitpoints.
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