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unabbreviation of links 2nd 3rd 4th 5th 6th 7th
Unicode, character encoding 2nd 3rd
unique identifitiers [See elements, IDs of]
Universal Resource Identifiers [See URIs]
Universal Resource Locators [See URLs]
Unix, operating system 2nd 3rd
shells in
unparsed-text (), XSLT function 2nd 3rd
Upcast, Word-to-XML converter
uppercase letters
converting by a stylesheet
in names
URIs (Universal Resource Identifiers)
absolute 2nd 3rd 4th 5th
constructing by a stylesheet 2nd 3rd 4th
fragment identifiers in
in RDF
parameters in
protocol specifications in
relative 2nd 3rd 4th 5th 6th
virtual
URLs (Universal Resource Locators) 2nd 3rd
pathnames in
Usenet
user environment
UTF-8+names, character encoding
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ASP.Net 2.0 Cookbook (Cookbooks (OReilly))
ISBN: 0596100647
EAN: 2147483647
Year: 2006
Pages: 90
Authors:
Michael A Kittel
,
Geoffrey T. LeBlond
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Introduction to Computer Programming
Game Graphics Learning to Use Bitmaps
Adding Sound Effects to Your Game
Epilogue
Appendix A Answers to the Chapter Quizzes
Cisco IOS in a Nutshell (In a Nutshell (OReilly))
The New Cisco IOS Packaging Model
Setting the Routers Time
Naming and Numbering Interfaces
DSL
Sample Legacy DDR Configurations
Persuasive Technology: Using Computers to Change What We Think and Do (Interactive Technologies)
Overview of Captology
The Functional Triad Computers in Persuasive Roles
Computers as Persuasive Media Simulation
Computers as Persuasive Social Actors
The Ethics of Persuasive Technology
Microsoft WSH and VBScript Programming for the Absolute Beginner
Getting Started with the WSH and VBScript
Overview of the Windows Script Host
VBScript Basics
Processing Collections of Data
Using the Windows Registry to Configure Script Settings
Quartz Job Scheduling Framework: Building Open Source Enterprise Applications
Downloading and Installing Quartz
Volatility, Durability, and Recoverability
Creating a Workflow Job
Configuring a TriggerListener
Configuring Quartz RMI Settings
Digital Character Animation 3 (No. 3)
Design Styles
Chapter Two. Modeling Characters
Creating Appealing Poses
Animating Walks
Conclusion
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