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Chapter 1: A Look at How We See the World
Table 1-1: Attributes and Behaviors of Person
Table 1-2: Attributes and Behaviors of Student
Table 1-3: Attributes and Behaviors Available to an Instance of Student
Chapter 2: What Is a Class?
Table 2-1: Primitive Data Types
Chapter 7: Identifying and Describing Objects
Table 7-1: Decomposing Attributes to Data
Table 7-2: Identifying Behaviors of an Object
Chapter 10: Case Modeling
Table 10-1: Work Assignment Types
Table 10-2: Status of a Work Request
Table 10-3: Task Status
Chapter 11: Interfaces
Table 11-1: Common HTML Tags
Table 11-2: The Java.lang.Object Class
Table 11-3: The C# System.Object Class
Chapter 12: Object-Oriented Programming Languages
Table 12-1: Editions of Java
Table 12-2: Assembly Implementations
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Table of content
OOP Demystified
ISBN: 0072253630
EAN: 2147483647
Year: 2006
Pages: 130
Authors:
James Keogh
,
Mario Giannini
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Looping Commands
Making Programs Think Branching Statements and Subroutines
Number Crunching Mathematical and Relational Operators and Commands
Basic Graphics Commands
Appendix A Answers to the Chapter Quizzes
Java I/O
Closing Output Streams
Marking and Resetting
The java.util.jar Package
The Unicode Character Set
Hot Plugging
CISSP Exam Cram 2
Mastering the Inner Game
Access-Control Types
WANS and Their Components
Public Key Infrastructure (PKI)
Practice Exam Questions
Microsoft Windows Server 2003(c) TCP/IP Protocols and Services (c) Technical Reference
Address Resolution Protocol (ARP)
Internet Protocol (IP) Addressing
Transmission Control Protocol (TCP) Connections
Windows Internet Name Service (WINS)
Internet Information Services (IIS) and the Internet Protocols
Quantitative Methods in Project Management
Project Value: The Source of all Quantitative Measures
Making Quantitative Decisions
Risk-Adjusted Financial Management
Quantitative Time Management
Special Topics in Quantitative Management
Understanding Digital Signal Processing (2nd Edition)
SIGNAL PROCESSING OPERATIONAL SYMBOLS
DFT SHIFTING THEOREM
Chapter Four. The Fast Fourier Transform
REFERENCES
SINGLE TONE DETECTION
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