List of Listings


Chapter 2: Delphi and C++ Language Basics

Listing 2-1: Console application
Listing 2-2: Basic text output
Listing 2-3: The updated console application
Listing 2-4: Displaying several lines of text
Listing 2-5: Exception to the semicolon rule
Listing 2-6: Write and WriteLn text output
Listing 2-7: Displaying an empty line
Listing 2-8: Variable declarations
Listing 2-9: Simple assignment statements
Listing 2-10: Real and integer division
Listing 2-11: The mod operator
Listing 2-12: The unary plus operator
Listing 2-13: Arithmetic operator precedence
Listing 2-14: Reading values with ReadLn
Listing 2-15: Working with user data
Listing 2-16: A shorter version of the total cost application
Listing 2-17: Delphi console application with the C++Builder icon
Listing 2-18: The source code of a C console application
Listing 2-19: Basic text output with the printf statement
Listing 2-20: Using the getch() function to pause application execution
Listing 2-21: A simple C++ console application
Listing 2-22: Displaying several lines of text with cout
Listing 2-23: Declaring variables in C++
Listing 2-24: Declaring variables in C++, revisited
Listing 2-25: Initializing variables in C++
Listing 2-26: Using compound operators
Listing 2-27: Working with user data

Chapter 3: Conditions

Listing 3-1: A simple if-then statement
Listing 3-2: Two if-then statements
Listing 3-3: The if-then-else statement
Listing 3-4: A nested if-then statement
Listing 3-5: Multiple if-then statement
Listing 3-6: Using the Boolean not operator
Listing 3-7: Using the Boolean and operator
Listing 3-8: Using the Boolean or operator
Listing 3-9: Using the shr and shl operators
Listing 3-10: A long if-then statement
Listing 3-11: A simple case statement
Listing 3-12: Testing a range of values
Listing 3-13: Testing a list of values
Listing 3-14: The case-else statement
Listing 3-15: Nested case statements
Listing 3-16: A simple if statement
Listing 3-17: A simple if-else statement
Listing 3-18: Nested and multiple if statements in C++
Listing 3-19: The conditional operator
Listing 3-20: Fall-through

Chapter 4: Iterations

Listing 4-1: A simple for loop
Listing 4-2: Char counter
Listing 4-3: Displaying the ASCII character table
Listing 4-4: For loop with typecasting
Listing 4-5: Displaying the multiplication table
Listing 4-6: The for-downto loop
Listing 4-7: The for-in loop
Listing 4-8: A simple while loop
Listing 4-9: A simple repeat-until loop
Listing 4-10: An erroneous repeat-until loop
Listing 4-11: Breaking out of a loop
Listing 4-12: An infinite while loop
Listing 4-13: The Continue procedure
Listing 4-14: The while loop
Listing 4-15: The do-while loop
Listing 4-16: A simple for loop
Listing 4-17: Using compound operators in the for loop
Listing 4-18: A C++ for-downto loop
Listing 4-19: A weird-looking for loop
Listing 4-20: An infinite for loop
Listing 4-21: A pretty unusual for loop
Listing 4-22: Declaring a counter variable in the for loop

Chapter 5: Procedures and Functions

Listing 5-1: Inc and Dec procedures
Listing 5-2: Function calls
Listing 5-3: Our first procedure
Listing 5-4: Calling the Hello procedure
Listing 5-5: Short-circuit evaluation bug
Listing 5-6A: Public constants and variables in a unit
Listing 5-6B: Using public constants and variables
Listing 5-7: Unit initialization
Listing 5-8A: Global variables in the project file
Listing 5-8B: Global variables in a unit
Listing 5-9: Value parameter example
Listing 5-10: Variable parameter example
Listing 5-11: Default parameter example
Listing 5-12: A simple recursive procedure
Listing 5-13: A recursive function
Listing 5-14: Forward declaration
Listing 5-15: Overloaded functions
Listing 5-16: An inlined function
Listing 5-17: Using the RTLVersion constant to determine the compiler
Listing 5-18: A simple procedure
Listing 5-19: A simple function
Listing 5-20: Delphi version of the Max3 function
Listing 5-21: The C++ version of the Max3 function
Listing 5-22: Two more versions of the Max3 function using the conditional
Listing 5-23: Passing by value and by reference
Listing 5-24: Function prototypes
Listing 5-25: Using static local variables
Listing 5-26: Overloaded functions
Listing 5-27A: The my_math.cpp file
Listing 5-27B: The my_math.h file
Listing 5-27C: Including a custom header file
Listing 5-28A: An updated version of the my_math.cpp file
Listing 5-28B: Using an external variable

Chapter 6: Arrays and Strings

Listing 6-1: Array element access
Listing 6-2: Accessing array elements in a loop
Listing 6-3: Low and High functions
Listing 6-4: Using array constants
Listing 6-5: Using strings with the case statement
Listing 6-6: A simple two-dimensional array
Listing 6-7: Creating a dynamic array
Listing 6-8: Working with a dynamic multidimensional array
Listing 6-9: Open array parameters
Listing 6-10: Function with an open array parameter
Listing 6-11: ShortString facts
Listing 6-12: Searching a string with the Pos function
Listing 6-13: Manual character searching
Listing 6-14: Using the Insert procedure
Listing 6-15: Using the Delete procedure
Listing 6-16: Using the Copy function
Listing 6-17: C++ arrays
Listing 6-18: Using the sizeof operator to determine the number of elements in an array
Listing 6-19: Initializing only some of the elements in an array
Listing 6-20: Using a two-dimensional array in C++
Listing 6-21: Initializing a multidimensional array in Delphi
Listing 6-22: Initializing multidimensional arrays in C++
Listing 6-23: Using character arrays
Listing 6-24: Using common string functions

Chapter 7: User-Defined Types

Listing 7-1: Working with sets
Listing 7-2: Using records
Listing 7-3: Using typedef to create data type aliases
Listing 7-4: Using structures

Chapter 8: Basic File I/O

Listing 8-1: Writing text to a text file
Listing 8-2: Reading text from a text file
Listing 8-3: Checking I/O errors
Listing 8-4: Copying a text file
Listing 8-5: Loading a text file into a dynamic array
Listing 8-6: Working with typed files
Listing 8-7: Copying files using BlockRead and BlockWrite

Chapter 9: Pointers

Listing 9-1: Using a simple typed pointer
Listing 9-2: Using an untyped pointer
Listing 9-3: Loading a file into a dynamically allocated memory block
Listing 9-4: Accessing an array through a pointer
Listing 9-5: Accessing the string through a pointer
Listing 9-6: Dynamically creating records
Listing 9-7: Pointer basics
Listing 9-8: Void pointers
Listing 9-9: Accessing array elements through a pointer
Listing 9-10: Accessing structure fields through a pointer
Listing 9-11: Dynamic variables in C++

Chapter 10: Object-Oriented Programming

Listing 10-1: Working with records
Listing 10-2: Accessing records through pointers
Listing 10-3: Using an object
Listing 10-4: The completed class
Listing 10-5: The TAnimal class unit
Listing 10-6: Polymorphic calls
Listing 10-7: Accessing the public fields of the TAnimal class
Listing 10-8: The complete C++ TAnimal class
Listing 10-9: Inline methods
Listing 10-10A: The Animal.h file
Listing 10-10B: The Animal.cpp file
Listing 10-11: Using AnsiStrings
Listing 10-12: Using ofstream and ifstream classes to read and write text to a file

Chapter 11: Designing the User Interface

Listing 11-1: Source code of the main form
Listing 11-2: Reversing a string
Listing 11-3: Displaying parent and owner information
Listing 11-4A: The main form's .cpp file
Listing 11-4B: The main form's .h file
Listing 11-5: Accessing component properties in code

Chapter 12: Using Forms

Listing 12-1: Assigning focus to a control
Listing 12-2: An empty OnMouseDown event handler
Listing 12-3: Saving initial mouse coordinates
Listing 12-4: An empty OnMouseMove event handler
Listing 12-5: Moving the form in the OnMouseMove event
Listing 12-6: Finishing the moving process
Listing 12-7: Using the OnCreate and OnDestroy events
Listing 12-8: Dynamically creating a button
Listing 12-9: A method compatible with the OnClick event
Listing 12-10: Displaying the form
Listing 12-11A: The main project file of a Delphi VCL Forms application
Listing 12-11B: The main project file of a C++Builder VCL Forms application
Listing 12-12: Dynamically creating an empty form
Listing 12-13: Creating a form without an owner
Listing 12-14: Dynamically creating a modal form
Listing 12-15: Creating a modeless form
Listing 12-16: Releasing a modeless form from memory
Listing 12-17A: Creating the form only if it doesn't exist
Listing 12-17B: Creating the form only if it doesn't exist, C++ version
Listing 12-18A: The proper way to destroy a modeless form
Listing 12-18B: The proper way to destroy a modeless form, C++ version
Listing 12-19: Using the custom dialog box
Listing 12-20: Dynamically creating the dialog box
Listing 12-21A: Creating the splash form
Listing 12-21B: Creating the splash form, C++ version
Listing 12-22: Displaying the splash screen

Chapter 13: Delphi and C++ Exception Handling

Listing 13-1A: Catching an exception in Delphi
Listing 13-1B: Catching an exception in C++
Listing 13-2: Dividing two values
Listing 13-3A: Handling specific exceptions
Listing 13-3B: Handling specific exceptions in C++
Listing 13-4A: Reraising exceptions in Delphi
Listing 13-4B: Reraising exceptions in C++
Listing 13-5A: Raising exceptions in Delphi
Listing 13-5B: Raising exceptions in C++
Listing 13-6: Using the exception object
Listing 13-7A: Working with a custom exception
Listing 13-7B: Declaring a custom exception in C++
Listing 13-7C: Working with a custom exception in C++
Listing 13-8A: Dynamically creating a form with resource protection, Delphi version
Listing 13-8B: Dynamically creating a form with resource protection, C++ version
Listing 13-9: Dynamically creating a form with resource protection, revisited
Listing 13-10: Nested blocks
Listing 13-11: Logging unhandled exceptions
Listing 13-12: A custom OnException event handler
Listing 13-13: Assigning the event handler to the OnException event

Chapter 14: Using Components

Listing 14-1: The least sophisticated way of working with a large number of components
Listing 14-2: Searching for a specific component
Listing 14-3A: Using the FindComponent method
Listing 14-3B: Using the FindComponent method in a C++Builder VCL application
Listing 14-4A: Determining the object's class at run time
Listing 14-4B: Determining the object's class in a C++Builder VCL Forms application
Listing 14-5A: Using the is operator to find and update all buttons on a form
Listing 14-5B: Using C++ dynamic casting to find and update all buttons on a form
Listing 14-6: Changing the message box type
Listing 14-7: Using the Sender parameter to identify the component that called the event handler
Listing 14-8A: Using the Tag property to change the message box type, Delphi version
Listing 14-8B: Using the Tag property to change the message box type, C++ version
Listing 14-9: Adding a new item to the list box
Listing 14-10: Copying an entire string list
Listing 14-11: Changing the label's font
Listing 14-12: Moving multiple items from one list box to another
Listing 14-13: Using the BeginUpdate and EndUpdate methods to optimize list box operations
Listing 14-14: Adding unique items to a list box
Listing 14-15: MessageDlg related data types and constants
Listing 14-16: Adding unique items to a list box, revisited
Listing 14-17: Portions of the TStrings and TStringList class declarations
Listing 14-18: Loading the text files to TStringList objects
Listing 14-19: Releasing the string lists from memory
Listing 14-20: Locating a value using the Values property of the TStringList class
Listing 14-21: Using TRadioGroup radio buttons
Listing 14-22: Scrolling an image

Chapter 15: Standard VCL Components

Listing 15-1: Displaying hints in the OnHint event
Listing 15-2: Changing the background color of the form
Listing 15-3: Modifying the Font property of a TLabel component
Listing 15-4: Creating the code completion list
Listing 15-5: Displaying the code completion list
Listing 15-6: Code completion
Listing 15-7: Creating the code completion list, revisited
Listing 15-8: The ShowMessage button related code
Listing 15-9: Implementation of the ShowMessage user interface item
Listing 15-10: Moving the validation code to a function
Listing 15-11: The OnExecute event handler
Listing 15-12: Updating the ShowAction action

Chapter 16: Building a Text Editor

Listing 16-1: Loading a text document
Listing 16-2: Saving the document using the Save As dialog box
Listing 16-3: Creating a new document
Listing 16-4: The function that enables the user to save/discard changes
Listing 16-5: The updated New and Open actions
Listing 16-6: The OnExecute and OnUpdate event handlers of the Undo action
Listing 16-7: Cut and Copy OnExecute event handlers
Listing 16-8: The Paste action
Listing 16-9: The Delete action
Listing 16-10A: Searching for text, Delphi version
Listing 16-10B: Searching for text, C++ version
Listing 16-11: The OnReplace event handler

Chapter 17: The Multiple Document Interface

Listing 17-1: Creating a common open dialog box that allows the user to select multiple files
Listing 17-2A: Creating child instances and loading selected images, Delphi version
Listing 17-2: B Creating child instances and loading selected images, C++ version
Listing 17-3: The Window menu commands
Listing 17-4: Inverting colors
Listing 17-5: Inverting colors in C++

Chapter 18: Working with Files

Listing 18-1: Searching for files
Listing 18-2: Enumerating drives with the GetLogicalDrives function
Listing 18-3: Enumerating drives using the GetDriveType function
Listing 18-4: Using the TIniFile Class
Listing 18-5: Writing to the Registry using the TRegistryIniFile class
Listing 18-6: Using the TRegistry class
Listing 18-7: Using the TFileStream class
Listing 18-8: Saving TMemo contents to a stream
Listing 18-9: Using the CopyFrom method to copy files

Chapter 19: Desktop Database Programming

Listing 19-1: OnExecute event handlers
Listing 19-2: The application logic of the Add New Movie dialog box
Listing 19-3: Incremental filtering

Chapter 20: Advanced Development Topics

Listing 20-1: The OnDragOver event handler
Listing 20-2: Accepting items from the TypeList list box
Listing 20-3: Not the best way to instantiate controls
Listing 20-4: Using polymorphism to create controls
Listing 20-5: Registering classes
Listing 20-6: Using class references to create controls
Listing 20-7: Accepting items from the AvailableList list box
Listing 20-8: Dragging an item from one list to another
Listing 20-9: Calling the BeginDrag method
Listing 20-10: Ending drag and drop with the EndDrag method
Listing 20-11: Windows message details
Listing 20-12: Several standard Windows messages
Listing 20-13: The WM_MOVE message method
Listing 20-14: Reading coordinates from the lParam value
Listing 20-15: Using a message-related record
Listing 20-16: Automatically moving another form in the WM_MOVE message handler
Listing 20-17: Enabling the user to move the form by clicking on its client area
Listing 20-18: A custom message
Listing 20-19: Handling the custom message
Listing 20-20: Playing with messages
Listing 20-21: Registering the main form as the drop target
Listing 20-22: Determining the number of dropped files
Listing 20-23: Working with items dropped from the Windows Explorer

Chapter 21: Dynamic Link Libraries

Listing 21-1: The basic source code for a DLL
Listing 21-2: A simple DLL
Listing 21-3: The FirstLib.dll import unit
Listing 21-3: Testing the Max3 routine imported from the FirstLib.dll
Listing 21-4: A DLL routine that creates and displays an empty form
Listing 21-5: Calling a procedure from a dynamically loaded DLL
Listing 21-6: Linking the DLL with the host application
Listing 21-7: The proper way to display a VCL form that resides in the DLL
Listing 21-8: Routines that manage the memory in the DLL
Listing 21-9: Using the GetStringData and the FreeStringData routines to retrieve a localized string from the DLL
Listing 21-10: Doing things the API way
Listing 21-11: Calling the GetStringDataEx function
Listing 21-12: Basic source code of a C++Builder DLL
Listing 21-13: Two DLL functions (not counting DLLEntryPoint)
Listing 21-14A: The DLL's source file (MainDLLUnit.cpp)
Listing 21-14B: The DLL's header file (MainDLLUnit.h)
Listing 21-15: Executing code when the DLL is loaded and unloaded
Listing 21-16: DllEntryPoint in a Delphi DLL
Listing 21-17: C++ DLL with VCL forms (MyDLL.dll)
Listing 21-18: Dynamically loading a DLL in C++

Chapter 22: Graphics Programming

Listing 22-1: Using the RGB function
Listing 22-2: Drawing lines with MoveTo and LineTo
Listing 22-3: Playing with styles
Listing 22-4: Drawing lines
Listing 22-5: Working with Brush styles
Listing 22-6: Drawing text
Listing 22-7: The TextRect method
Listing 22-8: Using the DrawText function
Listing 22-9: Using the TextWidth function
Listing 22-10: Using API functions to draw on the form
Listing 22-11: Using the GetWindowDC function
Listing 22-12: Drawing a simple gradient
Listing 22-13: Handling WM_ERASEBKGND to eliminate flicker
Listing 22-14: Another way to draw gradients
Listing 22-15: Drawing gradients that support custom colors
Listing 22-16: Drawing bitmaps
Listing 22-17: Randomly drawing colored rectangles
Listing 22-18: Preparing the back buffer and randomizing the flakes
Listing 22-19: Drawing the snowflakes
Listing 22-20: Animating the snowflakes
Listing 22-21: Using the BitBlt function to draw bitmaps
Listing 22-22: Drawing snowflakes on the desktop

Chapter 23: Creating Win32 API Applications

Listing 23-1: A very simple API application
Listing 23-2: The simple API application that only displays the main window
Listing 23-3: The Menu.rc resource file
Listing 23-4: Creating the Previous and Next buttons
Listing 23-5: Displaying the open dialog box
Listing 23-6: Extracting icons
Listing 23-7: The File Ø Open command
Listing 23-8: Drawing icons and text in response to the WM_PAINT message
Listing 23-9: The Icon Viewer
Listing 23-10: A simple C++ API application

Chapter 24: Component Development Essentials

Listing 24-1: The source code of the TSimple component
Listing 24-2: Simple properties
Listing 24-3: Boolean and enumerated properties
Listing 24-4: A set property
Listing 24-5: Default property values
Listing 24-6: A simple method
Listing 24-7: Overriding virtual methods
Listing 24-8: Calling a virtual method
Listing 24-9: Properly defining default property values
Listing 24-10: The Limited property's write method
Listing 24-12: The TSimple component with the OnAccess event
Listing 24-13: The TStringsCache component
Listing 24-14: Creating a property group
Listing 24-15A: TCPPSimple component's source file
Listing 24-15B: TCPPSimple component's header file

Chapter 25: Customizing Existing Components

Listing 25-1: The AnimatedForm
Listing 25-2: The LoadLibrary method for loading rich text documents from a DLL
Listing 25-3: The ExportResource method for exporting individual resources from the DLL to the disk

Chapter 26: Advanced Component Programming

Listing 26-1: The entire character list
Listing 26-2: The updated TCharacterBox component that shares a single read method among all three custom properties
Listing 26-3: The DrawItem method of the TCharacterBox component
Listing 26-4: The SaveToFile method
Listing 26-5: The LoadFromFile method

Chapter 27: Printing, Creating PDF Documents, and Refactoring

Listing 27-1: Printing the contents of a TMemo component
Listing 27-2: The Print method of the TTextPrinter component
Listing 27-3: A simple PDF document
Listing 27-4: TPDFExport component, the beginning
Listing 27-5: StartObject and EndObject methods
Listing 27-6: Generating the document information dictionary
Listing 27-7: Generating the font object
Listing 27-8: Reformatting the strings in the component's Strings property
Listing 27-9: Generating page contents objects
Listing 27-10: Generating the page tree and the page objects
Listing 27-11: Generating the cross-reference table and the file trailer
Listing 27-12: Using the TPDFExport component to save TMemo text to PDF

Chapter 28: Image Processing

Listing 28-1: The utility code
Listing 28-2: Inverting colors using the Pixels property
Listing 28-3: The Solarize effect
Listing 28-4: Disabling an image
Listing 28-5: The AcquireDisabled procedure

Chapter 29: .NET Framework Programming

Listing 29-1: Using both the Delphi RTL and the FCL in a Delphi for .NET console application
Listing 29-2: The source code of a C# console application
Listing 29-3: if and switch statements
Listing 29-4: Arrays in C#
Listing 29-5: Instantiating and using the System.Array class
Listing 29-6: Using the ArrayList class
Listing 29-7: A very simple C# class library
Listing 29-8: Using HelloClass from the C# TestLib class library
Listing 29-9A: Using a Delphi for .NET package in a C# application
Listing 29-9B: Using a Delphi for .NET package in a VB.NET application
Listing 29-10: A method without parameters
Listing 29-11: Method that accepts a single parameter by value
Listing 29-12: Accepting a larger number of parameters
Listing 29-13: Passing parameters by reference
Listing 29-14: Calling a method that accepts parameters by reference
Listing 29-15: C# out parameters
Listing 29-16: Passing objects to methods
Listing 29-16: Overloaded methods
Listing 29-17: Passing a variable number of parameters to a method
Listing 29-18: C# enumerations
Listing 29-19: Catching several exceptions
Listing 29-20: Using exception objects, throwing and rethrowing exceptions
Listing 29-21: Reading text files with the StreamReader class
Listing 29-22: Using the Wordware.IOLibrary.TextFileReader class to view text files
Listing 29-23: The source code of a basic Windows.Forms form with a single Label component
Listing 29-24A: The entry point of a Delphi for .NET Windows.Forms application
Listing 29-24B: The entry point of a C# Windows.Forms application
Listing 29-25: Assigning multiple event handlers to an event in a Delphi for .NET Windows.Forms application
Listing 29-26: Assigning multiple event handlers to an event in a C# Windows.Forms application
Listing 29-27: Dynamically creating a Windows.Forms.Button control
Listing 29-28: Loading an entire text file into a Windows.Forms.TextBox control
Listing 29-29: Creating child forms

Chapter 30: Advanced Win32 and .NET Programming

Listing 30-1: Forward class declaration
Listing 30-2: Instantiating the enumerator class in the GetEnumerator method
Listing 30-3: The TImageCacheEnumerator class
Listing 30-4: Exporting images
Listing 30-5: The Library class
Listing 30-6: The LibraryEnumerator class
Listing 30-7: Records in Delphi for Win32 and Delphi for .NET
Listing 30-8: Structures in C#
Listing 30-9: Overloading operators in Delphi
Listing 30-10: Overloading operators in C#
Listing 30-11: C# indexers
Listing 30-12: Using a custom delegate in Delphi for Win32
Listing 30-13: A TButton descendant with a multicast OnClick event
Listing 30-14: Using delegates
Listing 30-15: Delegates and events in C#
Listing 30-16: GDI+ essentials
Listing 30-17: Working with images, text, texture, and gradient brushes




Inside Delphi 2006
Inside Delphi 2006 (Wordware Delphi Developers Library)
ISBN: 1598220039
EAN: 2147483647
Year: 2004
Pages: 212
Authors: Ivan Hladni

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