Flylib.com
Game Programming for Teens
Game Programming for Teens
ISBN: 1598635182
EAN: 2147483647
Year: 2004
Pages: 94
Authors:
Maneesh Sethi
BUY ON AMAZON
Main page
Table of contents
Dedication
Acknowledgments
About the Author
Letter from the Series Editor
Introduction
What s in the book?
Who Are You?
Who am I?
Conventions Used in this Book
Let s Get Ready to Rumble
Part ONE: The Basics of BASIC
Chapter 1. Getting Started
A Brief History of BASIC
The First Game: KONG
Summary
Chapter 2. Getting to Know BASIC
Hello, World
Variables
Input
Conditionals
Logical Operators
The Goto Command
A Text-Based Guessing Game
Summary
Chapter 3. Loops, Functions, Arrays, and Types
Loops
Functions
Arrays
Types
Putting It All Together: Textanoid
Summary
Chapter 4. The Style Factor
Developing Style
Comments
Function and Variable Names
Summary
Part TWO: Getting Graphical
Chapter 5. Beginning Graphics
Creating the Graphics Window
Images
Colors
Summary
Chapter 6. Page Flipping and Pixel Plotting
Page Flipping
Locking and Unlocking Buffers
Using Buffers: A Paint Program
Summary
Chapter 7. Basic Image Programming
Transformations
Parallaxing
Summary
Chapter 8. Animation
Using Bitmaps in Animation
Summary
Chapter 9. Collision Detection
Basic Collisions
Bounding Circles
Bounding Boxes
Pixel-Imperfect Collisions
Pixel-Perfect Collisions
Summary
Part THREE: Completing the Puzzle
Chapter 10. Handling Input
Handling the Keyboard
Mapping the Mouse to the Screen
Joystick Input
Summary
Chapter 11. Sounds and Music
Sound
Music
Summary
Chapter 12. Artificial Intelligence
Random Numbers
Chasing and Evading
Summary
Chapter 13. The Final Frontier: Invaderz
Let s Bust It: Planning the Game
Constants, Functions, and Types in Invaderz
Playing Invaderz
Conclusion
Part FOUR: APPENDIXES
Appendix A. SCAN CODE REFERENCE
Appendix B. Useful Links
Blitz Basic Links
General Game Programming Links
Appendix C. What s on the CD
Source
Art
Sounds
Games
Programs
Game Programming for Teens
ISBN: 1598635182
EAN: 2147483647
Year: 2004
Pages: 94
Authors:
Maneesh Sethi
BUY ON AMAZON
Introducing Microsoft Office InfoPath 2003 (Bpg-Other)
Filling Out Forms
Understanding Form Technologies
Laying Out Forms
Publishing Form Templates
Introducing InfoPath Form Template Projects
Systematic Software Testing (Artech House Computer Library)
An Overview of the Testing Process
Master Test Planning
Test Execution
Improving the Testing Process
Appendix C IEEE Templates
MySQL Cookbook
Moving Records Between Tables Safely
Using ORDER BY to Sort Query Results
Validating and Transforming Data
Introduction
Using MySQL for Session BackingStore with Tomcat
Mastering Delphi 7
Building the User Interface
The Architecture of Delphi Applications
Reporting with Rave
Web Programming with WebBroker and WebSnap
Delphi for .NET Preview: The Language and the RTL
GO! with Microsoft Office 2003 Brief (2nd Edition)
Objective 3. Enter and Edit Data in a Worksheet
You and GO!
Objective 7. Print a Query
Project 1A. Expansion
Integrated Projects
After Effects and Photoshop: Animation and Production Effects for DV and Film, Second Edition
Exaggeration Equals Characterization
Making Movies from Stills
Motion Titling Effects
Custom Scene Transitions
Appendix Adobe Photoshop and After Effects Resources
flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net
Privacy policy
This website uses cookies. Click
here
to find out more.
Accept cookies