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Game Programming for Teens
Game Programming for Teens
ISBN: 1598635182
EAN: 2147483647
Year: 2004
Pages: 94
Authors:
Maneesh Sethi
BUY ON AMAZON
Main page
Table of contents
Dedication
Acknowledgments
About the Author
Letter from the Series Editor
Introduction
What s in the book?
Who Are You?
Who am I?
Conventions Used in this Book
Let s Get Ready to Rumble
Part ONE: The Basics of BASIC
Chapter 1. Getting Started
A Brief History of BASIC
The First Game: KONG
Summary
Chapter 2. Getting to Know BASIC
Hello, World
Variables
Input
Conditionals
Logical Operators
The Goto Command
A Text-Based Guessing Game
Summary
Chapter 3. Loops, Functions, Arrays, and Types
Loops
Functions
Arrays
Types
Putting It All Together: Textanoid
Summary
Chapter 4. The Style Factor
Developing Style
Comments
Function and Variable Names
Summary
Part TWO: Getting Graphical
Chapter 5. Beginning Graphics
Creating the Graphics Window
Images
Colors
Summary
Chapter 6. Page Flipping and Pixel Plotting
Page Flipping
Locking and Unlocking Buffers
Using Buffers: A Paint Program
Summary
Chapter 7. Basic Image Programming
Transformations
Parallaxing
Summary
Chapter 8. Animation
Using Bitmaps in Animation
Summary
Chapter 9. Collision Detection
Basic Collisions
Bounding Circles
Bounding Boxes
Pixel-Imperfect Collisions
Pixel-Perfect Collisions
Summary
Part THREE: Completing the Puzzle
Chapter 10. Handling Input
Handling the Keyboard
Mapping the Mouse to the Screen
Joystick Input
Summary
Chapter 11. Sounds and Music
Sound
Music
Summary
Chapter 12. Artificial Intelligence
Random Numbers
Chasing and Evading
Summary
Chapter 13. The Final Frontier: Invaderz
Let s Bust It: Planning the Game
Constants, Functions, and Types in Invaderz
Playing Invaderz
Conclusion
Part FOUR: APPENDIXES
Appendix A. SCAN CODE REFERENCE
Appendix B. Useful Links
Blitz Basic Links
General Game Programming Links
Appendix C. What s on the CD
Source
Art
Sounds
Games
Programs
Game Programming for Teens
ISBN: 1598635182
EAN: 2147483647
Year: 2004
Pages: 94
Authors:
Maneesh Sethi
BUY ON AMAZON
Agile Project Management: Creating Innovative Products (2nd Edition)
Our Journey
Build Adaptive (Self Organizing, Self Disciplined) Teams
Phase: Close
Get the Right People
Summary
Strategies for Information Technology Governance
An Emerging Strategy for E-Business IT Governance
Assessing Business-IT Alignment Maturity
Measuring ROI in E-Commerce Applications: Analysis to Action
Governance in IT Outsourcing Partnerships
The Evolution of IT Governance at NB Power
Oracle Developer Forms Techniques
Deficiencies in Forms Error-Message Handling
Intelligence with Regard to Form Object Properties
Programmatic Equivalent of Cancel Query
A Block Level Commit
Creating a Tree Item
Secure Programming Cookbook for C and C++: Recipes for Cryptography, Authentication, Input Validation & More
Producing a Debug Build
Enforcing Strict Conformance to the C++ Standard
Doing a Case-Insensitive String Search
Determining a Days Number Within a Given Year
Notifying One Thread from Another
Service-Oriented Architecture (SOA): Concepts, Technology, and Design
Application service layer
Service-Oriented Analysis (Part I: Introduction)
Deriving business services
WSDL-related XML Schema language basics
Integration considerations
User Interfaces in C#: Windows Forms and Custom Controls
Creating Usable Interfaces
Designing with Classes and Tiers
Data Controls
MDI Interfaces and Workspaces
GDI+ Controls
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