Summary

[ LiB ]

We have certainly covered a lot of ground in this chapter! So far, we have learned about the history of BASIC, we have installed Blitz Basic, we have learned the important features of the program, and we have written, read, and played our first game. One important thing: Do not be disheartened by the length or complexity of the sample code. This game is not a tough one, and although it seems long now, it will be relatively simple to write by the time you finish this book.

In this chapter, we went over the following concepts:

  • The history of BASIC

  • Installing the Blitz Basic program

  • Creating our first game

  • Compiling our first game

The next chapter will introduce you to the fundamentals of BASIC; it will discuss common operators and operations. If you've made it this far, the next chapter should be a cinch.

Just sit back, relax, and enjoy the ride.

[ LiB ]


Game Programming for Teens
Game Programming for Teens
ISBN: 1598635182
EAN: 2147483647
Year: 2004
Pages: 94
Authors: Maneesh Sethi

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net