Summary

[ LiB ]

Whew, that was one long chapter. Hopefully, you've grasped all the topics we have covered so far. In this chapter, we learned:

  • The different types of buffers.

  • How buffers are used in page flipping.

  • How to load and save buffers.

  • How the unlocking and locking of buffers works.

  • How to quickly write and read pixel information.

  • How to write a full program based on buffers.

I hope all of this information makes sense to you. This is an important chapter to understand, so if you don't "get" something, make sure you reread the section before progressing to the next chapter.

Now, strap on your seatbelt because we are moving ahead to the crazy world of image programming!

[ LiB ]


Game Programming for Teens
Game Programming for Teens
ISBN: 1598635182
EAN: 2147483647
Year: 2004
Pages: 94
Authors: Maneesh Sethi

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