27.4 Writing to the status bar

The CFrameWnd::SetMessageText method lets you write a string into the status bar. MFC provides us with a CString class that makes it very easy to create strings. In order to write the values of program parameters into a string, we use a CString::Format method, which behaves very much like the C language printf function. The operator= and operator+ are overloaded for CString , with the operator+ doing the logical thing of concatenating one string onto the end of another.

We write a little helper method called updateStatusBar for our CPopView class. As we mentioned before, we'll have our CPopView::OnSetCursor call updateStatusBar , so that the status bar will reflect information about whichever window is currently under the cursor. In addition, we will need to call updateStatusBar at the bottom of our OnLButtonDown code because if you click the mouse without actually moving it, then your CView won't get an OnSetCursor call.

 void CPopView::updateStatusBar()  {      CMainFrame* cMainFrame = (CMainFrame*)::AfxGetMainWnd();      cMainFrame->SetMessageText(pgame()->statusMessage());          //Write to status bar  } 

What goes into the actual statusMessage string is up to the individual game. You can look back to our section on the cGame class for the default game.cpp code for this method.

Software Engineering and Computer Games
Software Engineering and Computer Games
Year: 2002
Pages: 272

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