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Wrap deformers use an object to deform other objects so that part of one surface sticks to the other surface. You'll often use Wrap deformers in character rigging. Using a low-res poly cage bound to a skeleton, you can deform a high-res NURBS patch model. However, that takes a lot of memory and can be difficult to work with. Instead, many animators prefer to use the low-res poly cage of a Smooth Proxy Polygon model or the level-0 of a Subdiv model to deform the higher detail of the other levels. To create a Wrap deformer:
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