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Index[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z] Save Scene command Scalable Vector Graphics files scale constraint Scale Curvature Options dialog box Scale option, Paint Operation Scale tool 2nd 3rd 4th 5th Scale X/Y/Z attributes 2nd scaling along axes cameras components 2nd groups in Graph Editor keyframes with Channel Box with Extrude Face tool 2nd scene file 2nd [See also scenes] Scene Hierarchy icon scenes bringing files/geometry into changing view of compositing creating exporting framing objects in lighting [See also lighting] manipulating objects in naming organizing and selecting objects in rendering saving setting default Scenes folder Schmitz, Dave Script Editor adding comments in editing/executing scripts in opening purpose of using loops in using random variables in using setAttr command in viewing render progress in 2nd script nodes scripting languages 2nd scripts adding comments to adding icons to creating/manipulating cube with editing 2nd executing installing launching renders with 2nd performing repetitive tasks with sources of storing using loops in using variables in vs. expressions 2nd 3rd scroll wheel, dollying with Sculpt deformers 2nd 3rd Sculpt Polygons tool sculpt spheres Sculpt Surfaces/Polygons Tool dialog box sculpting polygons subdiv surfaces Section Radius attribute Sections attribute Select by Component icon Select by Object Type icon Select Camera command Select Camera menu Select Shell command selecting cameras CVs 2nd faces keyframes objects 2nd parts of objects surfaces vertices selection functions Selection masks 2nd 3rd 4th [See also Pick mask] selections adding objects to hiding/showing inverting naming 2nd saving subtracting objects from Set command Set the Component Type icon Set Vertex Normal Options dialog box setAttr command Shaded mode Shader Library tab 2nd shaders. [See also Hypershade] blinn dragging layered purpose of Shading menu Shadow Rays attribute shadows and hardware rendering and render time 2nd 3rd and time of day attributes for 2nd color considerations creating 2nd darkest area of depth-map 2nd importance of 2nd previewing raytraced 2nd 3rd rendering types of Shake, Apple Shapes nodes 2nd shapes. [See also specific shapes] Blend goal mathematical equations for organic 2nd primitives as building blocks for 2nd 3rd 4th profile soft-body Shatter effect Shelf adding objects to adding scripts to creating NURBS primitive with creating polygon primitive with creating subdiv primitive with hiding/showing location of purpose of removing objects from 2nd Shelf Editor shell script shells 2nd 3rd Shelves dialog box Shelves folder shortcuts. [See keyboard shortcuts] Show All command Show Batch Render command Show Input and Output Connections button 2nd Show Last Hidden command Show Manipulator tool 2nd 3rd 4th Show menu 2nd Shrink Selection Region command Side view 2nd 3rd sin function Sine deformer Single Chain solver 2nd skeletons adding IK handles to and Hypergraph animating binding to 2nd branching off from existing creating joints in 2nd deleting joints in 2nd disconnecting portion of inserting joints in mirroring joints in moving joints in parenting joints in parenting to 2nd Skin menu skin, binding Smedge2 smiley face Smoke effect smooth bind 2nd Smooth command 2nd 3rd Smooth Factor Smooth option, Paint Operation Smooth Proxy tool Smooth Shade option smoothness levels Snap Align Objects tool 2nd Snap Align tools 2nd Snap to Curves 2nd Snap to Grids 2nd Snap to Points 2nd Snap to View Planes 2nd Snap Together tool snapping to curves 2nd to CVs to grids 2nd to points 2nd 3rd 4th to surfaces 2nd to view planes 2nd Soft Modification tool 2nd 3rd soft-body dynamics Soft/Rigid Bodies menu Software Renderer 2nd 3rd software rendering 2nd 3rd solvers Rotate Plane Single Chain 2nd sound files, importing South Marking menu Spans attribute 2nd specular highlight 2nd spheres NURBS setting radius of working with normals for Spheres render Spherical Mapping option spherical projections spherical UV maps Spider spine skeleton Spline IK 2nd spline tangents Split Polygon tool 2nd spotlights 2nd 3rd Sprites render squares Squash deformer staircase, modeling 2nd standard mode, subdiv modeling in 2nd Start Angle option start point 2nd Start Smoothness option Start Sweep Angle setting Start Sweep attribute Start Time field 2nd Static Grid type status line stepped tangents Stop button Straighten command Straightness slider Streaks render string variables sub-Ds Subdiv Attach Options dialog box Subdiv Collapse Options dialog box Subdiv Mirror Options dialog box subdiv modeling subdiv primitives 2nd 3rd subdiv surfaces adding creases to adding detail to and Mental Ray Renderer attaching multiple changing display levels on 2nd components of converting NURBS surfaces to converting to polygons deleting components from in polygon mode 2nd in standard mode 2nd mirroring overview reducing number of levels in sculpting selecting components of texturing vs. NURBS/polygons Subdiv to Polygons command subdiv vertex Subdivide tool 2nd subdivision surfaces. [See subdiv surfaces] subdivisions Subdivisions Axis attribute Subdivisions Cap attribute Subdivisions Depth attribute Subdivisions Height attribute 2nd Subdivisions Width attribute subdivs. [See subdiv surfaces] Surface Flow effect surface normals surface origins surfaces aligning and Keep Originals option and UV coordinate space animating assigning bump maps to beveled binding to skeletons 2nd birail boundary covering holes in creating cage around creating from curves creating lofted creating wire representations of deforming. [See deformers] extruded making live 2nd modeling NURBS. [See NURBS surfaces] painting on parenting to joints projecting curves onto selecting snapping points to 2nd subdivision. [See subdiv surfaces] trimming out hole in viewing 2nd Surfaces mask Surfaces menu SVG files SWF files 2nd swimming textures 2nd symmetrical objects 2nd system requirements |
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