S


Index


[SYMBOL] [A] [B] [C] [D] [E] [F] [G] [H] [I] [J] [K] [L] [M] [N] [O] [P] [Q] [R] [S] [T] [U] [V] [W] [X] [Y] [Z]

Save Scene command
Scalable Vector Graphics files
scale constraint
Scale Curvature Options dialog box
Scale option, Paint Operation
Scale tool 2nd 3rd 4th 5th
Scale X/Y/Z attributes 2nd
scaling
     along axes
     cameras
     components 2nd
     groups
     in Graph Editor
     keyframes
     with Channel Box
     with Extrude Face tool 2nd
scene file 2nd [See also scenes]
Scene Hierarchy icon
scenes
     bringing files/geometry into
     changing view of
     compositing
     creating
     exporting
     framing objects in
     lighting [See also lighting]
     manipulating objects in
     naming
     organizing and selecting objects in
     rendering
     saving
     setting default
Scenes folder
Schmitz, Dave
Script Editor
     adding comments in
     editing/executing scripts in
     opening
     purpose of
     using loops in
     using random variables in
     using setAttr command in
     viewing render progress in 2nd
script nodes
scripting languages 2nd
scripts
     adding comments to
     adding icons to
     creating/manipulating cube with
     editing 2nd
     executing
     installing
     launching renders with 2nd
     performing repetitive tasks with
     sources of
     storing
     using loops in
     using variables in
     vs. expressions 2nd 3rd
scroll wheel, dollying with
Sculpt deformers 2nd 3rd
Sculpt Polygons tool
sculpt spheres
Sculpt Surfaces/Polygons Tool dialog box
sculpting
     polygons
     subdiv surfaces
Section Radius attribute
Sections attribute
Select by Component icon
Select by Object Type icon
Select Camera command
Select Camera menu
Select Shell command
selecting
     cameras
     CVs 2nd
     faces
     keyframes
     objects 2nd
     parts of objects
     surfaces
     vertices
selection functions
Selection masks 2nd 3rd 4th [See also Pick mask]
selections
     adding objects to
     hiding/showing
     inverting
     naming 2nd
     saving
     subtracting objects from
Set command
Set the Component Type icon
Set Vertex Normal Options dialog box
setAttr command
Shaded mode
Shader Library tab 2nd
shaders. [See also Hypershade]
     blinn
     dragging
     layered
     purpose of
Shading menu
Shadow Rays attribute
shadows
     and hardware rendering
     and render time 2nd 3rd
     and time of day
     attributes for 2nd
     color considerations
     creating 2nd
     darkest area of
     depth-map 2nd
     importance of 2nd
     previewing
     raytraced 2nd 3rd
     rendering
     types of
Shake, Apple
Shapes nodes 2nd
shapes. [See also specific shapes]
     Blend
     goal
     mathematical equations for
     organic 2nd
     primitives as building blocks for 2nd 3rd 4th
     profile
     soft-body
Shatter effect
Shelf
     adding objects to
     adding scripts to
     creating NURBS primitive with
     creating polygon primitive with
     creating subdiv primitive with
     hiding/showing
     location of
     purpose of
     removing objects from 2nd
Shelf Editor
shell script
shells 2nd 3rd
Shelves dialog box
Shelves folder
shortcuts. [See keyboard shortcuts]
Show All command
Show Batch Render command
Show Input and Output Connections button 2nd
Show Last Hidden command
Show Manipulator tool 2nd 3rd 4th
Show menu 2nd
Shrink Selection Region command
Side view 2nd 3rd
sin function
Sine deformer
Single Chain solver 2nd
skeletons
     adding IK handles to
     and Hypergraph
     animating
     binding to 2nd
     branching off from existing
     creating joints in 2nd
     deleting joints in 2nd
     disconnecting portion of
     inserting joints in
     mirroring joints in
     moving joints in
     parenting joints in
     parenting to 2nd
Skin menu
skin, binding
Smedge2
smiley face
Smoke effect
smooth bind 2nd
Smooth command 2nd 3rd
Smooth Factor
Smooth option, Paint Operation
Smooth Proxy tool
Smooth Shade option
smoothness levels
Snap Align Objects tool 2nd
Snap Align tools 2nd
Snap to Curves 2nd
Snap to Grids 2nd
Snap to Points 2nd
Snap to View Planes 2nd
Snap Together tool
snapping
     to curves 2nd
     to CVs
     to grids 2nd
     to points 2nd 3rd 4th
     to surfaces 2nd
     to view planes 2nd
Soft Modification tool 2nd 3rd
soft-body dynamics
Soft/Rigid Bodies menu
Software Renderer 2nd 3rd
software rendering 2nd 3rd
solvers
     Rotate Plane
     Single Chain 2nd
sound files, importing
South Marking menu
Spans attribute 2nd
specular highlight 2nd
spheres
     NURBS
     setting radius of
     working with normals for
Spheres render
Spherical Mapping option
spherical projections
spherical UV maps
Spider
spine skeleton
Spline IK 2nd
spline tangents
Split Polygon tool 2nd
spotlights 2nd 3rd
Sprites render
squares
Squash deformer
staircase, modeling 2nd
standard mode, subdiv modeling in 2nd
Start Angle option
start point 2nd
Start Smoothness option
Start Sweep Angle setting
Start Sweep attribute
Start Time field 2nd
Static Grid type
status line
stepped tangents
Stop button
Straighten command
Straightness slider
Streaks render
string variables
sub-Ds
Subdiv Attach Options dialog box
Subdiv Collapse Options dialog box
Subdiv Mirror Options dialog box
subdiv modeling
subdiv primitives 2nd 3rd
subdiv surfaces
     adding creases to
     adding detail to
     and Mental Ray Renderer
     attaching multiple
     changing display levels on 2nd
     components of
     converting NURBS surfaces to
     converting to polygons
     deleting components from
     in polygon mode 2nd
     in standard mode 2nd
     mirroring
     overview
     reducing number of levels in
     sculpting
     selecting components of
     texturing
     vs. NURBS/polygons
Subdiv to Polygons command
subdiv vertex
Subdivide tool 2nd
subdivision surfaces. [See subdiv surfaces]
subdivisions
Subdivisions Axis attribute
Subdivisions Cap attribute
Subdivisions Depth attribute
Subdivisions Height attribute 2nd
Subdivisions Width attribute
subdivs. [See subdiv surfaces]
Surface Flow effect
surface normals
surface origins
surfaces
     aligning
     and Keep Originals option
     and UV coordinate space
     animating
     assigning bump maps to
     beveled
     binding to skeletons 2nd
     birail
     boundary
     covering holes in
     creating cage around
     creating from curves
     creating lofted
     creating wire representations of
    deforming. [See deformers]
     extruded
     making live 2nd
     modeling
    NURBS. [See NURBS surfaces]
     painting on
     parenting to joints
     projecting curves onto
     selecting
     snapping points to 2nd
    subdivision. [See subdiv surfaces]
     trimming out hole in
     viewing 2nd
Surfaces mask
Surfaces menu
SVG files
SWF files 2nd
swimming textures 2nd
symmetrical objects 2nd
system requirements



Maya for Windows and Macintosh
MAYA for Windows and MacIntosh
ISBN: B002W9GND0
EAN: N/A
Year: 2004
Pages: 147
Authors: Danny Riddell

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