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Chapter 1: Introduction to JavaScript
Figure 1-1: "Hello World from JavaScript" under Internet Explorer
Figure 1-2: JavaScript error dialog
Figure 1-3: JavaScript code may print on the screen if not masked.
Figure 1-4: Use <
noscript
> to handle browsers with no JavaScript.
Figure 1-5: Scripts can interact with users.
Figure 1-6: JavaScript console used for debugging and testing
Chapter 2: JavaScript Core FeaturesOverview
Figure 2-1: Output of
write()
and
writeln ()
methods
Chapter 3: Data Types and Variables
Figure 3-1: Illustrating escape codes and quoting in strings
Figure 3-2: A local variable hides a global variable of the same name .
Figure 3-3: Variables may be visible without yet being initialized .
Chapter 4: Operators, Expressions, and Statements
Figure 4-1: Logical expressions can be short-circuited.
Figure 4-2: Modern browsers try to gracefully accommodate non-terminating scripts.
Figure 4-3: break used with and without a label
Figure 4-4:
continue
used both with and without the label
Figure 4-5: The
forin
statement is useful for iterating over an objects properties.
Chapter 6: Objects
Figure 6-1: Enumerating properties of the
Document
object with a
for/in
loop
Figure 6-2: Mozilla supports array-style indexing of strings.
Figure 6-3: Reference variables can be changed within functions.
Figure 6-4: Associative arrays provide key/value data lookup capabilities in JavaScript.
Chapter 7: Array, Date, Math, and Type-Related Objects
Figure 7-1: Common
Date
functions in action
Figure 7-2: Conversion of a
Date
object to a string
Chapter 8: Regular Expressions
Figure 8-1: Regular expressions simplify pattern matching.
Figure 8-2: The global flag starts searching where the previous match left off.
Figure 8-3: Parsing out words in a string using exec () on a regexp with the global flag set
Figure 8-4: Results of regular expression matching without the global flag
Chapter 9: JavaScript Object Models
Figure 9-1: JavaScript: The big picture
Figure 9-2: The initial JavaScript object model
Figure 9-3: Simple
Document
properties
Figure 9-4: Some
Document
properties require no HTML elements.
Figure 9-5: Netscape 3 object model
Figure 9-6: Netscape 4 object model
Figure 9-7: Internet Explorer 3 object model basically mimics Netscape 2.
Figure 9-8: Internet Explorer 4 object model
Figure 9-9: IEs
document.all
collection exposes all document elements.
Chapter 10: The Standard Document Object Model
Figure 10-1: Reported DOM support under IE, Mozilla, and Opera
Figure 10-2: Simple tree walk output
Figure 10-3: DOM tree walk tool
Figure 10-4: Simple DOM-based HTML editor
Figure 10-5: Rendering of CSS Inline Tester under Mozilla
Figure 10-6: Using
document.all[]
across browsers
Chapter 11: Event Handling
Figure 11-1: A click on the bold text causes a
click
event, which bubbles up the hierarchy.
Figure 11-2: If an event is cancelable, setting
event.cancelBubble
prevents the event from propagating.
Figure 11-3: Contextual information is passed in through the
Event
object.
Figure 11-4: Canceling default behavior is not the same as stopping propagation.
Chapter 12: Controlling Windows and Frames
Figure 12-1: Simple window and its source
Figure 12-2: Frame relationships
Chapter 13: Handling Documents
Figure 13-1: Rendering of background and color example
Figure 13-2: Form field access example
Figure 13-3: Example
Image
properties
Figure 13-4: Inspecting and changing the <
table
> tag using the DOM
Figure 13-5: Cell and row manipulation example
Chapter 14: Form Handling
Figure 14-1: Exercising basic
Form
methods and properties
Figure 14-2: Text fields being tested
Figure 14-3: Checkbox/radio example under Internet Explorer
Figure 14-4: Rendering of dynamic form example
Chapter 15: Dynamic Effects: Rollovers, Positioning, and Animation
Figure 15-1: Manipulating
Image
properties with JavaScript
Figure 15-2: Updating a separate region of the document in response to a rollover
Figure 15-3: Testing our cross-browser content region library
Figure 15-4: DHTML in standards-supporting browsers requires knowledge of CSS.
Figure 15-5: Computed style and actual style may vary
Figure 15-6: A simple DHTML page transition
Figure 15-7: A JavaScript UFO in flight
Chapter 16: Navigation and Site Visit Improvements
Figure 16-1: A basic pulldown menu
Figure 16-2: An improved pull-down menu with divisions
Figure 16-3: A simple DHTML pull-down menu
Figure 16-4: Remote control windows give you a way to move controls outside of the main browser window.
Figure 16-5: The slide-in menu in action
Figure 16-6: Using cookies for saving style customization
Chapter 17: Browser and Capabilities Detection
Figure 17-1: Browser detection results under Internet Explorer, Netscape, and Opera
Figure 17-2: Explorers client capabilities in action
Chapter 18: JavaScript and Embedded Objects
Figure 18-1: The output of the
myhelloworld
applet in Internet Explorer
Figure 18-2: JavaScript can call
public
methods of Java applets.
Figure 18-3: An embedded Flash file
Figure 18-4: Contents of the
mimeTypes[]
array in Mozilla
Figure 18-5: Example contents of the
navigator.plugins[]
array
Figure 18-6: The scriptable Flash plug-in lets us zoom in on the Flash file.
Chapter 19: Remote JavaScript
Figure 19-1: Unlikely news from JavaScript Refs authors
Figure 19-2: Spellchecking using RPC
Chapter 20: JavaScript and XML
Figure 20-1: Well- formed XML under Internet Explorer
Figure 20-2: Documents that arent well-formed wont render.
Figure 20-3: Validation error message
Figure 20-4: Internet Explorer supports basic client-side XSL.
Figure 20-5: XML document transformed to HTML tables using XSL
Figure 20-6: Direct display of XML documents with CSS
Figure 20-7: XHTML with MathML and SVG under Mozilla
Figure 20-8: With IEs data-binding you can output structured data easily.
Figure 20-9: XML document directly manipulated with JScript and the DOM
Figure 20-10: Netscape 6 and Mozilla can easily manipulate XML directly.
Figure 20-11: Reading an RSS feed with JavaScript
Chapter 21: Browser-Specific Extensions and Considerations
Figure 21-1: Using an
Enumerator
to iterate over all the elements in the page
Figure 21-2: Using the
FileSystemObject
in an HTA to implement a simple text editor
Figure 21-3: Data Binding example under Internet Explorer
Figure 21-4: Dynamic properties let you automate style calculations.
Figure 21-5: Using dynamic properties to create a basic calculator
Figure 21-6: Pop-up windows give you different behavior than
alert()
s or regular browser windows.
Chapter 22: JavaScript Security
Figure 22-1: Setting Mozillas overall JavaScript preferences
Figure 22-2: Categorizing sites into security zones with Internet Explorer
Figure 22-3: Most security zones have a default security template.
Figure 22-4: Customizing security zone properties
Chapter 23: JavaScript Programming Practices
Figure 23-1: Enabling notification of script errors in Internet Explorer
Figure 23-2: Syntax errors in Internet Explorer (top) and Mozilla (bottom)
Figure 23-3: Runtime errors in Internet Explorer (top) and Mozilla (bottom)
Figure 23-4: Using Error.stack to get a stack trace in Mozilla
Figure 23-5: A manually constructed stack trace
Figure 23-6: The Venkman JavaScript debugger in action
Figure 23-7: Enabling script debugging in Internet Explorer
Figure 23-8: Use Microsoft Script Debugger to help track down errors.
Figure 23-9: Automatic error reporting with the
onerror
handler
Figure 23-10: Obfuscated code is functionally equivalent to the original.
Appendix B: JavaScript Object Reference
Figure B-1: The big picture of JavaScripts object model
Figure B-2: The traditional object model of Netscape 2 and Internet Explorer 3
Figure B-3: The Netscape 3 object model
Figure B-4: The Internet Explorer 3 object model
Figure B-5: The Netscape 4 object model
Figure B-6: The Internet Explorer 4+ object model
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JavaScript: The Complete Reference, Second Edition
ISBN: 0072253576
EAN: 2147483647
Year: 2004
Pages: 209
Authors:
Thomas Powell
,
Fritz Schneider
BUY ON AMAZON
Beginners Guide to DarkBASIC Game Programming (Premier Press Game Development)
Welcome to DarkBASIC
Introduction to Computer Programming
More Power to the Numbers Data Sequences and Arrays
Game Graphics Learning to Use Bitmaps
Epilogue
Beginning Cryptography with Java
The JCA and the JCE
Message Digests, MACs, and HMACs
Asymmetric Key Cryptography
CMS and S/MIME
Appendix B Algorithms Provided by the Bouncy Castle Provider
Metrics and Models in Software Quality Engineering (2nd Edition)
Criteria for Causality
Cause-and-Effect Diagram
Defect Removal Effectiveness and Quality Planning
Basic Assumptions
Criteria for Model Evaluation
Lotus Notes and Domino 6 Development (2nd Edition)
Creating an Outline
Real-World Examples Using the Formula Language
Input Validation
Implementing Document-Level Security
Hiding the Design of Your Application
Adobe After Effects 7.0 Studio Techniques
Onward to Effects
Conclusion
5D: Pick Up the Camera
Dynamic Range
Explosions
Java for RPG Programmers, 2nd Edition
The World Of Java
String Manipulation
User Interface
Database Access
More Java
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