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There are a few things you should know to comprehend this book. First of all, a basic knowledge of C++ is required, as well as knowing how to work with STL ( especially the concepts of iterators and functors).
Templates are also used in a few places, so you should know about those as well. All the code in this book compiles under at least three compilers that I know of:
Microsoft Visual C++ 6.0
Microsoft Visual C++ 7.0
GCC 2.95 and above
I don't have access to MSVC7.1, but theoretically the code should work with it as well. Appendix A contains the information on how to set up the compilers for the projects and demos.
Everything else, such as networking and threading, you learn within Part One of the book.
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