[ LiB ]

There are a few things you should know to comprehend this book. First of all, a basic knowledge of C++ is required, as well as knowing how to work with STL ( especially the concepts of iterators and functors).

Templates are also used in a few places, so you should know about those as well. All the code in this book compiles under at least three compilers that I know of:

  • Microsoft Visual C++ 6.0

  • Microsoft Visual C++ 7.0

  • GCC 2.95 and above

I don't have access to MSVC7.1, but theoretically the code should work with it as well. Appendix A contains the information on how to set up the compilers for the projects and demos.

Everything else, such as networking and threading, you learn within Part One of the book.

[ LiB ]

MUD Game Programming
MUD Game Programming (Premier Press Game Development)
ISBN: 1592000908
EAN: 2147483647
Year: 2003
Pages: 147
Authors: Ron Penton

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