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Part II: Basic Graphics Engine
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Chapter List
Chapter 5: Writing Your Own XNA Graphics Engine
Chapter 6: Shader Management
Chapter 7: Realism through Normal Mapping
Chapter 8: Post-Screen Shaders and the Rocket Commander Game
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Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0
ISBN: 0470261285
EAN: 2147483647
Year: 2007
Pages: 138
Authors:
Benjamin Nitschke
BUY ON AMAZON
Kanban Made Simple: Demystifying and Applying Toyotas Legendary Manufacturing Process
Forming Your Kanban Team
Conduct Data Collection
Auditing the Kanban
Appendix D Organizational Changes Required for Kanban
Appendix J Abbreviations and Acronyms
The CISSP and CAP Prep Guide: Platinum Edition
Business Continuity Planning and Disaster Recovery Planning
Initiation of the System Authorization Process
The Certification Phase
Appendix A Answers to Assessment Questions
Appendix F Security Control Catalog
Adobe After Effects 7.0 Studio Techniques
Alpha Channels and Premultiplication
Putting Masks in Motion
Articulated Mattes
The Essentials
Details
Competency-Based Human Resource Management
Why a Focus on Jobs Is Not Enough
A Need for Implementing Competency-Based HR Management
Competency-Based Employee Training
The Transformation to Competency-Based HR Management
Appendix D Employee Development and Succession Management
Wireless Hacks: Tips & Tools for Building, Extending, and Securing Your Network
Hacks 122: Introduction
Hack 33. Watch Network Traffic
Hack 38. Graph Your Wireless Performance
Hack 51. Track Wireless Users
Appendix B. Wireless Hardware Guide
VBScript in a Nutshell, 2nd Edition
Variables and Constants
Debugging
Running Your Code
What Can You Do with Client-Side Scripting?
Section A.12. Miscellaneous
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