Part II: Basic Graphics Engine


Chapter List

Chapter 5: Writing Your Own XNA Graphics Engine
Chapter 6: Shader Management
Chapter 7: Realism through Normal Mapping
Chapter 8: Post-Screen Shaders and the Rocket Commander Game




Professional XNA Game Programming
Professional XNA Programming: Building Games for Xbox 360 and Windows with XNA Game Studio 2.0
ISBN: 0470261285
EAN: 2147483647
Year: 2007
Pages: 138

flylib.com © 2008-2017.
If you may any questions please contact us: flylib@qtcs.net