LandscapeNormalMapping.fx shader, 347
landscapes
base texture, 311–312
height map, 313–315
normal map, 311–312
objects, adding, 315–317
optimizing, 348–350
rendering, 342–347
textures, 341–342
lights
calculation, 188
directional, 158
point, 158
spot, 158
lightVec variable, 188
line rendering, graphics engine, 125–129
Load method, 355–356
LoadGraphicsContent method, Game1.cs class, 5
loading
game data, 62-63
textures, 17, 22, 68
Log class, 68–69
logging, error messages, 68–69
Log.txt file, 69
loopings, physics, 387–390