[ LiB ] |
We are finally on the last part of the book! When you're finished with this part, you will have everything you need to know to make games . So, let's get started with making decisions based on user input. While there are a number of ways that the player can interact with the game (using game pads, racing wheels, and so on), Blitz Basic simplifies all of the choices to three input sources: the mouse, the keyboard, and the joystick. This chapter is going to go over the first two and give you an introduction to the third. First up: the keyboard!
[ LiB ] |