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With the base textures complete and in position, we can begin to add some details. In this section we will paint in lighter shades and highlights. First, let's follow the process illustrated in Figure 9.9 to add lighter shades to the front of Kila's torso. Figure 9.9. Add lighter shades to the torso front. (See page C2 for color version.)
TIP You should work in Use No Lights mainly when you're applying textures. This is particularly useful when lining up the separate sections of the texture, as when matching the shoulder with the torso. Keep in mind that the better your characters looks in the "no lights" view, the better they will look in the game. Continue around the body and the head texture pages, filling out the lighter areas. When you're done with those areas, create another layer called Highlights. Work on top of the lighter tones, implementing any highlighted areas (for example, her cheeks, nose, and breasts). TIP Feel free to create more layers when you are not completely confident about painting directly on top of your work. If another layer exists above the main one, you can always combine them after you've finished working, by going to Layer > Merge Down (Ctrl+E/Cmd+E). Also, instead of just merging with the layer below, you can merge all the visible layers by going to Layer > Merge Visible (Shift+Ctrl+E/Shift+Cmd+E). Another option is to merge all the linked layers by going to Layer > Merge Linked (Ctrl+E/Cmd+E). You can still at this stage make minor alterations to the geometrysay, for example, you notice that the shape of the face needs a slight alteration. Major changes, though, will involve some editing in the UV Texture Editor and possible alterations to the texture. If you make considerable changes to the geometry and/or UV Layout, you can always generate a new UV snapshot to replace the one in your .psd file. At this point, Kila looks like the image in Figure 9.11, which uses the texture pages shown in Figure 9.12. Figure 9.11. Kila with lighter tones and highlights added (See page C3 for color version.)Figure 9.12. The texture pages, with lighter tones added (See page C3 for color version.)We will edit the hair texture page later in the chapter, so let's work next in the darker contrasting areas of the main body and head. |
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