A


absolute position, 269

abstract base class, 166-167

access specifiers, 156

and classes, 157

private, 157-158

public, 157-158

addition, 4

of fractions, 20

with negative numbers, 32-33

with strings, 174-175

Address Of operator, 129-130

algebra, 27-28

division, 30

multiplication, 29-30

rules of, 28-32

algebraic expressions, 34

algorithms, 195

binary heap, 205-216

bubble sort, 195-197

linked list, 197-203

stack, 204-205

aliquot part, 5

alpha transparency, setting for surfaces, 249

ambient light, 306

angle, 51-52

central, 64

inscribed, 64

types, 52

area, 55

calculating, 55-56, 62-63

arguments, using functions as, 138

arithmetic, 4

and pointers, 130

operations, 4-5

operators in C++, 104

arrays, 106

declaring, 107

dynamic, 172

two-dimensional, 108

using, 107-108

using with pointers, 131-132

attributes, XML, 251

audio

in games, 324

libraries, 224-225




Introduction to Game Programming with C++
Introduction to Game Programming with C++ (Wordware Game Developers Library)
ISBN: 1598220322
EAN: 2147483647
Year: 2007
Pages: 225
Authors: Alan Thorn

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