List of Figures


Chapter 1: Small, Connected Devices Built on the .NET Micro Framework

Figure 1-1: Microsoft embedded product offerings.
Figure 1-2: The basic architecture for .NET Micro Framework.
Figure 1-3: Framework Library support provided by the .NET Micro Framework.
Figure 1-4: Sample UI produced by the .NET Micro Framework.
Figure 1-5: Extensible emulation in Visual Studio 2005.
Figure 1-6: Build, deploy, and debug on the target device from Visual Studio 2005.

Chapter 2: Introduction to .NET and the .NET Micro Framework

Figure 2-1: Program execution through the ages.
Figure 2-2: Object instances and hardware.

Chapter 3: Getting Started

Figure 3-1: New project type option in the New Project dialog box.
Figure 3-2: New assembly reference after project creation.
Figure 3-3: Exploring the Microsoft.SPOT.* namespaces in the Object Browser.
Figure 3-4: .NET Micro Framework project settings.
Figure 3-5: Editing string resources.
Figure 3-6: Debug output from running HelloMicroFramework.
Figure 3-7: Sending project output to a FreeScale development board.
Figure 3-8: Running a program on a Freescale Development board.

Chapter 4: Building a Device

Figure 4-1: The flashlight components.
Figure 4-2: An object and a reference.
Figure 4-3: The .NET Micro Framework flashlight circuit.
Figure 4-4: Filling up an array of references.

Chapter 6: Networking

Figure 6-1: Standard OSI model.
Figure 6-2: Broadcast routing.
Figure 6-3: Multicast routing.
Figure 6-4: Unicast routing.

Chapter 7: Creating An Interface Display

Figure 7-1: Drawing a single line on a display.
Figure 7-2: Display of a partial bitmap.
Figure 7-3: Display of a bitmap with a graduated fill (coordinates added for clarity).
Figure 7-4: Display of three primary bitmaps drawn with half opacity on top of a white background.
Figure 7-5: Rectangle 200 pixels by 100 pixels with 20-pixel-radius rounded corners.
Figure 7-6: Rectangle 200 pixels by 100 pixels with 20-pixel X-radius and 10-pixel Y-radius.
Figure 7-7: The Visual Studio 2005 Resource Manager.
Figure 7-8: Drawing a full-size snowflake image.
Figure 7-9: The snowflake image stretched into a 200-pixel by 100-pixel destination region.
Figure 7-10: "Hello World" display from DrawText method call.
Figure 7-11: Effects of different DrawTextInRect format values on the text layout.
Figure 7-12: Paged display of text.
Figure 7-13: Adding presentation resources to a project.
Figure 7-14: Applications, Windows, and Display components.
Figure 7-15: Split top line using StackPanel.
Figure 7-16: Part of the display-element class hierarchy.
Figure 7-17: A dial display.

Chapter 8: Using SideShow as a User Interface

Figure 8-1: Windows SideShow Control Panel.
Figure 8-2: A SideShow device main display.
Figure 8-3: Calendar appointment on a SideShow device.
Figure 8-4: SideShow Simulator device properties.
Figure 8-5: Registry entry for our SideShow Flashlight Memo application.
Figure 8-6: SideShow Control Panel entry for the Flashlight Memo application.
Figure 8-7: Flashlight Memo on a SideShow device.
Figure 8-8: Displaying text on the device.
Figure 8-9: Displaying glance content.
Figure 8-10: Displaying images on the device.
Figure 8-11: A scaled image with text.
Figure 8-12: A notification display.
Figure 8-13: A menu page.
Figure 8-14: A popup menu item.
Figure 8-15: A Dialog page.
Figure 8-16: Selecting a particular location.

Chapter 9: Developing with the Emulator

Figure 9-1: Logical structure of the Extensible Emulator.
Figure 9-2: Creating the application project.
Figure 9-3: Creating the emulation project.
Figure 9-4: Selecting our emulator as the target device.
Figure 9-5: The flashlight user interface.
Figure 9-6: Creating the new component project.
Figure 9-7: Adding the emulator reference.
Figure 9-8: Placing the component output in the emulator directory.

Chapter 10: Controlling a Robot

Figure 10-1: iRobot Roomba cleaner.
Figure 10-2: iRobot Roomba mini-DIN connection.

Chapter 11: From Prototype to Product: Case Studies

Figure 11-1: Meridian CPU.
Figure 11-2: Tahoe development board.
Figure 11-3: Tahoe ball-in-maze emulator.
Figure 11-4: Asus laptop with built-in SideShow device.
Figure 11-5: Close-up of SideShow device running on top of the .NET Micro Framework.
Figure 11-6: SideShow system integration.
Figure 11-7: Media Center remote control.
Figure 11-8: Host PC software architecture for SideShow.
Figure 11-9: Microsoft's hardware reference design.
Figure 11-10: SideShow device software architecture.
Figure 11-11: Microsoft's hardware reference design showing the user interface.
Figure 11-12: Wide array of display capabilities supported by the SideShow UI.




Embedded Programming with the Microsoft .Net Micro Framework
Embedded Programming with the Microsoft .NET Micro Framework
ISBN: 0735623651
EAN: 2147483647
Year: 2007
Pages: 118

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