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Part II: C Language
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Chapter List:
Chapter 5: Simple Programs
Chapter 6: Controlling the Flow of Program Execution
Chapter 7: Pointers and References
Chapter 8: Arrays
Chapter 9: Functions
Chapter 10: Toward Problem Abstraction—Creating New Data Types
Chapter 11: Dissecting Classes
Chapter 12: Compositional Design
Chapter 13: Extending Class Functionality Through Inheritance
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C++ For Artists: The Art, Philosophy, And Science Of Object-Oriented Programming
ISBN: 1932504028
EAN: 2147483647
Year: 2003
Pages: 340
Authors:
Rick Miller
BUY ON AMAZON
Java for RPG Programmers, 2nd Edition
The World Of Java
Data Types And Variables
An Object Orientation
Appendix A Using Java on the AS/400
Appendix B Mixing RPG And Java
Developing Tablet PC Applications (Charles River Media Programming)
Introduction to Visual Basic .NET
Tablet PC Full Screen Utility
Using Gestures to Control Tablet Media Player
Custom Grammars for Speech Recognition
Not Quite a Magic Ball
Competency-Based Human Resource Management
A Need for Implementing Competency-Based HR Management
Competency-Based HR Planning
Competency-Based Employee Rewards
The Transformation to Competency-Based HR Management
Appendix C Examples of Life-Career Assessment Exercises
Persuasive Technology: Using Computers to Change What We Think and Do (Interactive Technologies)
Overview of Captology
Computers as Persuasive Tools
Computers as Persuasive Media Simulation
Computers as Persuasive Social Actors
The Ethics of Persuasive Technology
Special Edition Using FileMaker 8
Rapid Multitable Development
Troubleshooting
Multiwindow Interfaces
Working with Large Fields and Container Fields
FileMaker Deployment Options
User Interfaces in C#: Windows Forms and Custom Controls
Designing with Classes and Tiers
Classic Controls
Modern Controls
Custom Controls
MDI Interfaces and Workspaces
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