AKA | N/A |
Classification | Team Building (TB) |
The circles of influence tool allows a team to verify the extent of its self-management, decision-making authority, and problem-solving capability. Circles are used to display forces or problems that are within the team's influence or that are outside the team's influence.
To evaluate problems and forces influencing a team's performance.
To identify a team's areas of responsibility and influence
To verify team management and authority.
To empower a team by increasing its influence and defining accountability.
Select and define problem or opportunity | |
→ | Identify and analyze causes or potential change |
→ | Develop and plan possible solutions or change |
Implement and evaluate solution or change | |
→ | Measure and report solution or change results |
Recognize and reward team efforts |
Research/statistics | |
2 | Creativity/innovation |
Engineering | |
Project management | |
Manufacturing | |
Marketing/sales | |
4 | Administration/documentation |
Servicing/support | |
3 | Customer/quality metrics |
1 | Change management |
before
Brainstorming
Consensus Decision Making
Team Process Assessment
Buzz Group
Team Mirror
after
Relationship Map
Sociogram
Delphi Method
Critical Dialogue
Multivoting
Each participant takes no more than 10 minutes to list problems for consideration.
Use coding such as A-1, B-1, C-1, etc., to designate problems placed into circles of influence A-B-C.
STEP 1 The team's facilitator draws three circles of influence on a flip chart and explains the purpose and application of this tool. A team discussion follows.
STEP 2 The facilitator starts the team by providing an example problem for each circle of influence. Further clarification takes place to ensure that each participant understands the process.
STEP 3 Participants are asked to develop a list of existing and perceived problems that affect the team's present performance.
STEP 4 Once participants have completed their lists, the facilitator collects these lists for encoding and charting problems. See example A Team's Problem Solving Ability.
STEP 5 All listed problems are discussed and consensus is reached on where problems should be charted: circle A, B, or C. The first problem determined to be in circle A should be encoded as A-1.
STEP 6 All charted problems are recorded on flip charts titled Circle A, Circle B, and Circle C, as shown in the example. A discussion follows on the team's ability to control or influence problems.
STEP 7 Finally, the team explores ways to increase the team's influence, expand on its area of responsibility, and therefore, improve team performance.