A.8. References(Haeberli 1990) Haeberli, Paul, and Kurt Akeley. "The Accumulation Buffer: Hardware Support for High-Quality Rendering, ACM SIGGRAPH Computer Graphics." Proceedings of the 17th Annual Conference on Computer Graphics and Interactive Techniques, September 1990. (Kessenich 2004) Kessenich, John, Dave Baldwin, and Randi Rost. The OpenGL Shading Language. 3Dlabs formal OpenGL Shading Language specification, 2004. |