OpenGL Distilled


book cover
OpenGL® Distilled
By Paul Martz
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Publisher: Addison Wesley Professional
Pub Date: February 27, 2006
Print ISBN-10: 0-321-33679-8
Print ISBN-13: 978-0-321-33679-8
Pages: 304
 



Table of Contents  | Index
overview

OpenGL opens the door to the world of high-quality, high-performance 3D computer graphics. The preferred application programming interface for developing 3D applications, OpenGL is widely used in video game development, visualization and simulation, CAD, virtual reality, modeling, and computer-generated animation.

OpenGL® Distilled provides the fundamental information you need to start programming 3D graphics, from setting up an OpenGL development environment to creating realistic textures and shadows. Written in an engaging, easy-to-follow style, this book makes it easy to find the information you're looking for. You'll quickly learn the essential and most-often-used features of OpenGL 2.0, along with the best coding practices and troubleshooting tips.

Topics include

  • Drawing and rendering geometric data such as points, lines, and polygons

  • Controlling color and lighting to create elegant graphics

  • Creating and orienting views

  • Increasing image realism with texture mapping and shadows

  • Improving rendering performance

  • Preserving graphics integrity across platforms

A companion Web site includes complete source code examples, color versions of special effects described in the book, and additional resources.




OpenGL Distilled
OpenGL Distilled
ISBN: 0321336798
EAN: 2147483647
Year: 2007
Pages: 123
Authors: Paul Martz

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