Chapter 11: Controls and Interfaces

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You now should have a game that’s functional, complete, balanced, fun, and accessible. That’s a major accomplishment. Whether you’ve gone through this process alone, working with a paper prototype, or whether you’ve managed to get a team together and create a digital prototype of your game, the fact that you’ve gone through all the phases of design and testing means that you had an idea that was worth the effort. This certainty will be what you need to carry you through the full production and release of this game.

At this point, you probably have a list of things you would have done differently in your design process if you had a chance to do it over. It’s a good idea to write these down now, while they are fresh in your mind. Whether these thoughts are simply something you write for yourself, or something you share with a team, they are a road map for making your next design process go even more smoothly.

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Game Design Workshop. Designing, Prototyping, and Playtesting Games
Game Design Workshop: Designing, Prototyping, & Playtesting Games (Gama Network Series)
ISBN: 1578202221
EAN: 2147483647
Year: 2003
Pages: 162

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